Widelands

Software Screenshot:
Widelands
Software Details:
Version: Build 17
Upload Date: 14 Apr 15
Developer: Holger Rapp
Distribution Type: Freeware
Downloads: 3

Rating: nan/5 (Total Votes: 0)

Widelands is a clone of Bluebyte's Settlers II.

Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.

Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.

Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that it's an economy simulation game. The world is something between middle age and roman empire.

What is new in this release:

  • Basic sea-faring functionality.
  • Improvements to the Editor.
  • Multiplayer scenarios (Fun maps).
  • Support for dismantling buildings.
  • Support to adjust the number of wares in a building.
  • a new in-game help for many buildings. Work is ongoing.
  • Improved in-game statistics.
  • Improved rendering engine.
  • new maps, sounds, music, graphics & animations.

What is new in version Build 16:

  • a new scripting Engine that allows for complex scenarios.
  • a new watch-me-do tutorial and a new scenario for the Atlanteans
  • win conditions for multiplayer games which add variety
  • OpenGL renderer
  • improvements to the user interface in many places
  • more control over which wares are stored in ware houses
  • team support in multiplayer
  • shared kingdom for multiplayer, more than one player can control the same kingdom
  • new maps
  • new sounds
  • extremely many new graphics and animations: there is no concept graphic in widelands anymore.

What is new in version Build 15:

  • Second carriers on busy roads: donkeys, oxen and horses.
  • Scouts that can reveal a big area around their house
  • Zoom inside the mini map
  • A new scenario part to the "The green plateau"
  • Statistics will now show the reason why a building is not producing anything
  • Random maps will now contain resources, immovables and critters.
  • Improvements to the messaging system
  • new sounds
  • new music
  • new graphics

What is new in version Build 14 RC:

  • an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
  • basic internet gaming with lobby and chat.
  • improved user interface (now supporting nearly all resolutions).
  • full tree cycle (trees are now seeding, growing and dying themselves).
  • improved game set-up (different start types and the possibility to switch start positions).
  • a basic auto-generation tool for random maps
  • a basic message system (currently only showing new warehouses and resources)
  • an improved computer player
  • some new maps including a completely new scenario mission.

What is new in version Build 13:

  • Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks.
  • Saved games can be loaded in multiplayer games.
  • The framerate was limited to reduce CPU usage.
  • A /me-command was added in multiplayer chat.
  • Graphics were added for all Atlantean buildings.
  • Maps, songs, and sound effects were added.
  • The syntax of some game data formats and tribe economies was cleaned up.
  • Many bugs were fixed.
  • Many parts of the UI were improved.

What is new in version Build 13 RC:

  • more stable multiplayer
  • FPS regulation for less CPU usage
  • improved economy routing
  • many new sounds
  • many new graphics and animations especially for the atlanteans
  • balancing work for all tribes

Requirements:

  • SDL
  • SDL_TTF
  • SDL_NET

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