LGeneral is a turn-based strategy engine heavily inspired by Panzer General. With LGeneral you play single scenarios or whole campaigns turn by turn against a human player or the AI.
Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game.
The engine itself has no playable data but there is a converter for Panzer General (DOS version).
What is new in this release:
- This version provides a few enhancements and fixes to the PG converter to allow easier conversion of whole campaigns.
- Some minor bugs have been fixed in LGeneral.
What is new in version 1.2.2:
- The converter lgc-pg has been enhanced and its was documentation improved to allow easier conversion of custom PG campaigns.
- A buffer overflow in generating unit names and a corruption in the movement mask when transporter did not use fuel were fixed.
- Last but not least, several Gentoo build patches have been applied.
- There are now more than 40 additional converted PG scenarios available on the homepage.
What is new in version 1.2.1:
- Instead of the hardcoded standard screen resolutions all supported resolutions are now queried and can be selected from a list.
What is new in version 1.2:
- The major feature of this release is a prestige-based purchase option as in Panzer General (just slightly different) as a workaround / fix for the long open reinforcements issue.
- Further improvements are easier use of the converter, beautifications, gameplay tweaking and fixes for minor gameplay, compilation and memory issues
Requirements:
- SDL
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