PyRisk is a Python engine and interface for building games similar to the 1957 La Conquete du Monde by Albert Lamorisse (of "Le Ballon rouge / The Red Balloon" fame). The game is perhaps better known as Risk, and is produced by Parker Brothers (now a division of Hasbro).
Benefits over other open source implementations:
- simple, extensible implementation
- play-by-email
Getting PyRisk
PyRisk is available as a Git repository:
git clone http://www.physics.drexel.edu/~wking/code/git/pyrisk.git
The most recent commit is also available as a gzipped tarball at:
http://www.physics.drexel.edu/~wking/code/tar/pyrisk.tgz
Once you get the source, installation is via Docutils:
pyrisk$ python setup.py build
pyrisk$ python setup.py install
Getting started
To setup play-by-email, you'll have to have some method to redirect appropriate messages into a named pipe. With procmail, that will look something like:
:0
* ^Subject:.*\[PyRisk.*
{
:0 wc
/path/to/named/pipe
:0
| /bin/echo -e '\000' >> /path/to/named/pipe
}
The echo command appends a NULL byte to the FIFO, which (I think), helps the read() in _get_msg break at the appropriate point.
Once you have the procmail rule setup, just add your EmailPlayers to your game and go:
from pyrisk.base import generate_earth, Player, Engine
from pyrisk.player.email import IncomingEmailDispatcher, \
OutgoingEmailDispatcher, EmailPlayer
from pyrisk.graphics import WorldRenderer
world = generate_earth()
ied = IncomingEmailDispatcher(fifo_path='/tmp/pyrisk.in')
oed = OutgoingEmailDispatcher(return_address='server@example.com')
wr = WorldRenderer()
players = [EmailPlayer('Alice', 'alice@big.edu', ied, oed, wr),
EmailPlayer('Bob', 'bob@fish.net', ied, oed, wr),
Player('Charlie')]
e = Engine(world, players)
e.run()
ied.close()
Requirements:
- Python
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