Software Details:
Version: 0.2011.02.16.0
Upload Date: 12 May 15
Distribution Type: Freeware
Downloads: 26
Stardog is a 2D space shooter RPG similar to Star Control 2, Escape Velocity, or Star Wolves 3. Far from finished and interested in collaboration.
Controls:
* Enter: menu
* Tab: radar
* Del: self-destruct
* wasd/arrows: thrust and turn
* q/e: strafe
* ctrl: shoot
* space: launch missiles (if equipped)
* Mouse: move to turn, left click to shoot, right click to thrust
Keys can be changed in the menu.
Features:
- Huge universe with sandbox non-linear game flow. (currently working on construction tools)
- Completely modular ship design: add and remove parts to your ship to make it as big or small as you want. (implemented)
- Parts can be blown off enemies, collected and equipped, all during battle (working)
- Enemy ships spawn with Diablo-style random part generation (implemented 10-29-10, needs much more content)
- Realistic 2D physics (working)
- A Dozen alien races to explore (some content, no implementation)
- Scores of types of enemy ships, each with their own ship design, tactics, and type of parts. (currently 2 with random design variants)
- Take hyperspace tunnels between solar systems (under construction)
- Stardog is written in Python with Pygame.
- Write me if you are interested in collaborating in any way- coding, graphics, art, ai, plot, etc- themissinglint@gmail.com
- Source is available here under GPL; contact for other licence.
What is new in this release:
- Adds stores to planets. When landed on a planet, you can trade with it. Each planet starts with a few random parts, and keeps any parts that fall into it from space. Currently, there is no money, so "trading" is more like giving and taking.
- Fixes several Parts Menu errors.
- Parts menu layout changed. Parts now drag and drop onto the selected part, like you would expect.
- Destroyer is longer.
- Left or Right parts can now be flipped.
- Adds background image.
- Adds message system.
- Adds trigger-based scripting system.
What is new in version 0.2011.01.18.0:
- Separate Fighter, Destroyer, and Interceptor types!
- Lasers!
- Missiles!
- Adds Flak Cannons and smaller Fighter Shields.
- Type-chooser added to intro menu. Intro menu shows after each death.
- Missiles mapped to the spacebar by default.
- SolarSystem is now smaller. So is the sun.
- There are boundaries that stop the ship, and a warning is shown when trying to pass them.
- Gyroscope made smaller.
- Player's parts no longer fall off when hit. (Enemies' still do.)
- Explosions push back ships, and explosions from missiles do damage.
- Cockpits now generate energy, store energy, and can turn the ship. Only a tiny bit of each. Before a ship that lost a generator, battery, or gyro was useless. Cockpits still cannot thrust (so keep a spare engine handy!).
- Parts menu drag-and-drop interface fixed & added. This interface is much, much easier to use.
Requirements:
- Python
- pygame
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