Stardog

Software Screenshot:
Stardog
Software Details:
Version: 0.2011.02.16.0
Upload Date: 12 May 15
Distribution Type: Freeware
Downloads: 26

Rating: 2.0/5 (Total Votes: 1)

Stardog is a 2D space shooter RPG similar to Star Control 2, Escape Velocity, or Star Wolves 3. Far from finished and interested in collaboration.

Controls:

 * Enter: menu
 * Tab: radar
 * Del: self-destruct
 * wasd/arrows: thrust and turn
 * q/e: strafe
 * ctrl: shoot
 * space: launch missiles (if equipped)
 * Mouse: move to turn, left click to shoot, right click to thrust

Keys can be changed in the menu.

Features:

  • Huge universe with sandbox non-linear game flow. (currently working on construction tools)
  • Completely modular ship design: add and remove parts to your ship to make it as big or small as you want. (implemented)
  • Parts can be blown off enemies, collected and equipped, all during battle (working)
  • Enemy ships spawn with Diablo-style random part generation (implemented 10-29-10, needs much more content)
  • Realistic 2D physics (working)
  • A Dozen alien races to explore (some content, no implementation)
  • Scores of types of enemy ships, each with their own ship design, tactics, and type of parts. (currently 2 with random design variants)
  • Take hyperspace tunnels between solar systems (under construction)
  • Stardog is written in Python with Pygame.
  • Write me if you are interested in collaborating in any way- coding, graphics, art, ai, plot, etc- themissinglint@gmail.com
  • Source is available here under GPL; contact for other licence.

What is new in this release:

  • Adds stores to planets. When landed on a planet, you can trade with it. Each planet starts with a few random parts, and keeps any parts that fall into it from space. Currently, there is no money, so "trading" is more like giving and taking.
  • Fixes several Parts Menu errors.
  • Parts menu layout changed. Parts now drag and drop onto the selected part, like you would expect.
  • Destroyer is longer.
  • Left or Right parts can now be flipped.
  • Adds background image.
  • Adds message system.
  • Adds trigger-based scripting system.

What is new in version 0.2011.01.18.0:

  • Separate Fighter, Destroyer, and Interceptor types!
  • Lasers!
  • Missiles!
  • Adds Flak Cannons and smaller Fighter Shields.
  • Type-chooser added to intro menu. Intro menu shows after each death.
  • Missiles mapped to the spacebar by default.
  • SolarSystem is now smaller. So is the sun.
  • There are boundaries that stop the ship, and a warning is shown when trying to pass them.
  • Gyroscope made smaller.
  • Player's parts no longer fall off when hit. (Enemies' still do.)
  • Explosions push back ships, and explosions from missiles do damage.
  • Cockpits now generate energy, store energy, and can turn the ship. Only a tiny bit of each. Before a ship that lost a generator, battery, or gyro was useless. Cockpits still cannot thrust (so keep a spare engine handy!).
  • Parts menu drag-and-drop interface fixed & added. This interface is much, much easier to use.

Requirements:

  • Python
  • pygame

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