melonJS

Software Screenshot:
melonJS
Software Details:
Version: 2.2.0 updated
Upload Date: 12 May 15
Developer: Olivier Biot
Distribution Type: Freeware
Downloads: 32

Rating: 1.0/5 (Total Votes: 1)

Allows developers to create 2D browser-based games using HTML 5 and JS.

What is new in this release:

  • Implemented a new shape based collision system for the collision layer
  • Added user agent detection for Kindle devices
  • Fixed the collision response for circles (me.Ellipse with a uniform radius)

What is new in version 2.1.0:

  • Implemented a new shape based collision system for the collision layer
  • Added user agent detection for Kindle devices
  • Fixed the collision response for circles (me.Ellipse with a uniform radius)

What is new in version 1.1.0:

  • Core:
  • Reorganized source code for all basic object definition/augmentation
  • New CI and unit testing frameworks
  • New object inheritance mechanism
  • Entity:
  • Disable falling flag when gravity is disabled
  • Fixed an exception in ObjectEntity.checkCollision()

What is new in version 1.0.0:

  • Now pass the elapsed time as a parameter when calling any object update function
  • Cleaned-up/renamed conflicting set function in shape and font objects
  • Added new shapes objects (Ellipse, Polygon) on top of the existing Rectangle one
  • Added a mixing property to object
  • Deprecated object manipulation (add, remove) have been removed from me.game
  • Renamed the `me.entityPool` API to `me.pool` and related functions (see documentation & upgrade guide)

What is new in version 0.9.11:

  • Fixed initial loading for me.save, and update documentation.
  • Fixed detection of localStorage on some phones.
  • Fixed uncaught exception when objects without a position vector are added to a container.
  • Fully support event-driven key input with me.event.KEYDOWN and me.event.KEYUP.
  • Fixed rendering of nested containers (again).
  • Fixed getEntityByProp with nested containers.

What is new in version 0.9.10:

  • Fixed object `visible` flag not being set based on their parent group visible status.
  • Fixed both `pauseOnBlur` and `StopOnBlur` being enabled by default.

What is new in version 0.9.9:

  • Entity : added an Entity Container Object (me.EntityContainer) and reorganise `me.game` accordingly
  • General : added `me.game.world` as a reference to the game world root entity container.
  • Animation : the `animationspeed` property, now defines the delay between frames in terms of milliseconds (as opposed to framecount)
  • Tween : the tween implementation has been updated to the last official r11 version.
  • General : added `me.ObjectContainer`, a container for group of renderables/entities

What is new in version 0.9.4:

  • Added a flag to enable/disable automatic pause on loosing/gaining focus.
  • Corrected and added missing documentation.
  • Added an anchor point for renderables (through SpriteObject).
  • Added rotation support (through SpriteObject).
  • Fixed & enhanced object/memory deallocation when switching levels.
  • Rewrote the parallax code using the new Generic Image Layer Object.
  • Added support for vertical parallax layer.
  • Added a function to test for vector "equality".
  • Fixed a case issue between filename and asset name.
  • Added dynamic layer rendering (configurable globally or per layer through Tiled).
  • Added Image Layer Support.
  • Added support for the new map background property.
  • Added a Color Layer (used when a background color is defined).
  • Another round of clean-up and various bug fixing.

Requirements:

  • JavaScript enabled on client side
  • HTML 5 enabled browser
  • Node.js 0.8 or higher

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