Software Details:
Version: 2.2.0 updated
Upload Date: 12 May 15
Distribution Type: Freeware
Downloads: 32
Allows developers to create 2D browser-based games using HTML 5 and JS.
What is new in this release:
- Implemented a new shape based collision system for the collision layer
- Added user agent detection for Kindle devices
- Fixed the collision response for circles (me.Ellipse with a uniform radius)
What is new in version 2.1.0:
- Implemented a new shape based collision system for the collision layer
- Added user agent detection for Kindle devices
- Fixed the collision response for circles (me.Ellipse with a uniform radius)
What is new in version 1.1.0:
- Core:
- Reorganized source code for all basic object definition/augmentation
- New CI and unit testing frameworks
- New object inheritance mechanism
- Entity:
- Disable falling flag when gravity is disabled
- Fixed an exception in ObjectEntity.checkCollision()
What is new in version 1.0.0:
- Now pass the elapsed time as a parameter when calling any object update function
- Cleaned-up/renamed conflicting set function in shape and font objects
- Added new shapes objects (Ellipse, Polygon) on top of the existing Rectangle one
- Added a mixing property to object
- Deprecated object manipulation (add, remove) have been removed from me.game
- Renamed the `me.entityPool` API to `me.pool` and related functions (see documentation & upgrade guide)
What is new in version 0.9.11:
- Fixed initial loading for me.save, and update documentation.
- Fixed detection of localStorage on some phones.
- Fixed uncaught exception when objects without a position vector are added to a container.
- Fully support event-driven key input with me.event.KEYDOWN and me.event.KEYUP.
- Fixed rendering of nested containers (again).
- Fixed getEntityByProp with nested containers.
What is new in version 0.9.10:
- Fixed object `visible` flag not being set based on their parent group visible status.
- Fixed both `pauseOnBlur` and `StopOnBlur` being enabled by default.
What is new in version 0.9.9:
- Entity : added an Entity Container Object (me.EntityContainer) and reorganise `me.game` accordingly
- General : added `me.game.world` as a reference to the game world root entity container.
- Animation : the `animationspeed` property, now defines the delay between frames in terms of milliseconds (as opposed to framecount)
- Tween : the tween implementation has been updated to the last official r11 version.
- General : added `me.ObjectContainer`, a container for group of renderables/entities
What is new in version 0.9.4:
- Added a flag to enable/disable automatic pause on loosing/gaining focus.
- Corrected and added missing documentation.
- Added an anchor point for renderables (through SpriteObject).
- Added rotation support (through SpriteObject).
- Fixed & enhanced object/memory deallocation when switching levels.
- Rewrote the parallax code using the new Generic Image Layer Object.
- Added support for vertical parallax layer.
- Added a function to test for vector "equality".
- Fixed a case issue between filename and asset name.
- Added dynamic layer rendering (configurable globally or per layer through Tiled).
- Added Image Layer Support.
- Added support for the new map background property.
- Added a Color Layer (used when a background color is defined).
- Another round of clean-up and various bug fixing.
Requirements:
- JavaScript enabled on client side
- HTML 5 enabled browser
- Node.js 0.8 or higher
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