RehabNet CP acts as a device router, bridging a large number of tracking devices and other hardware with the RehabNet Training Games for the patient to interact with. RehabNet CP implements the communication protocols in a client/server architecture. Native device support for:
Electrophysiological Data
- Emotiv EPOC neuro-headset is intergrated for acquiring raw EEG data, gyroscope data, facial expressions and Emotiv's Expressiv, Cognitiv and Affectiv suite
- Neurosky EEG headset is supported for raw EEG acquisition and eSense meters of attention and meditation
- Myoelectric orthosis mPower 1000 (Myomo Inc, Boston, USA) is supported, providing 2 EMG channels and adjustable levels of assistance
Kinematics
- Microsoft Kinect is natively supported either by the Microsoft or OpenNI drivers
- Nintendo Wii
Head tracking
- Oculus Rift
- Vuzix iWear
Eye tracking
- Tobii T120
- Eye-Tribe
Extended device support is achieved via a custom UDP protocol used for bridging with:
- Android app running on smartphones for sending sensor data
- Analysis and Tracking System (AnTS)
- VRPN and OSC protocols are supported for the connection with any device (e.g. Vicon's tracking, 5DT data gloves) or software supporting it (e.g. OpenViBE BCI software)
RehabNet CP performs data filtering, smoothing, translation and emulation on these data. In addition, logging of synchronized data in XML or CSV format is configurable from all the acquisition devices as well as game events for offline analysis. Finally, the CP allows to preview the translated avatar movements from the sensors, allowing to re-adjust parameters in real-time.
Requirements:
Kinect for Windows SDK v1.0
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