Stratagus

Software Screenshot:
Stratagus
Software Details:
Version: 2.2.7
Upload Date: 20 Feb 15
Developer: Stratagus Team
Distribution Type: Freeware
Downloads: 14

Rating: 1.0/5 (Total Votes: 1)

Stratagus is a free cross-platform real-time strategy gaming engine. Stratagus includes support for playing over the internet/LAN, or playing a computer opponent.

The engine is configurable and can be used to create games with a wide-range of features specific to your needs. See the data sets page for a list of current games using the stratagus engine.

What is new in this release:

  • Added CclCreateMissile function to create missiles from Lua code. from Cybermind)
  • Added MissileType::SmokeParticle (same use as SmokeMissile).(from Cybermind)
  • Alllow same units to get upgrade-to in one click.(from Cybermind)
  • CclGetUnitVariable and CclSetUnitVariable now can get and set the Max, Increase and Enable fields.(from Cybermind)
  • Added OnHit Lua callback parameter for UnitType to create some effects if unit is hit. (from Cybermind)
  • Reworked the button's popup system to achieve more flexibility (from Cybermind)
  • Added Preference.ShowNameDelay and Preference.ShowNameTime to show a popup for unit under cursor (from Cybermind)
  • Code compile now with Lua 5.2 (from Joris Dauphin).
  • Fix bug #901393: Always "network out of sync" in multiplayer mode (from Cybermind)
  • Fix bug #710187: OpenGL is slower than without OpenGL (from Cybermind)
  • Fix bug #909454: compile errors on OpenBSD. (from Pali Rohar)
  • Fix compilation for maemo. (from Pali Rohar)
  • Fix bug #910078: worker unable to do anything after building structure. (patch from Neil Tan)
  • Fix bug #912904: Fix pathfinfing problem with unit near of goal. (patch from Neil Tan)
  • Fix bug #911062: Fix segfault. (patch from Neil Tan)
  • Fix bug #841133: Fix Action resource and DeassignWorkerFromMine. (from Joris Dauphin)
  • Fix some regression in pathFinding. (from Joris Dauphin)
  • Rearchitecturing of COrder and CAnimation. (from Joris Dauphin)
  • Add DefineDefaultResourceMaxAmounts() to define max value per resource (like tiberium from C&C). Add "Storing" in UnitType to increase MaxResourceAmount (from Cybermind)
  • New unitType flag:"Wall" which create "connection" with its neighboors. (from Cybermind)
  • New unitType flag:"NonSolid" for unit which don't forbid other unit to be in the same place. (from Cybermind)
  • New missile class "missile-class-treacer" which seek towards its target. (from Cybermind)
  • New missile class "missile-class-clip-to-target" which is clipped to the target, then animate once before deal the damege. (from Cybermind)
  • Add parameter "use-unit-var" to "spawn-missile" spell to use caster's damage. (from Cybermind)
  • Rework animation parser to have access to some variables. (from Cybermind)
  • Add impact by type. (from Cybermind)
  • Add "AlwaysFire" flag to missile to shoot even if target is dead.(from Cybermind)
  • Fix some saving issues.(from Joris Dauphin)
  • Activate AutocastSpell for non moving unit. (from Cybermind)
  • Disable buggy multithreading support. (from Pali Rohar)
  • Fixed mouse scroll speed (from Pali Rohar)
  • Fix bug #913621: Replace the abort and core dump by a lua_Error when unitType is unknown (from Joris Dauphin)
  • Fix bug #976937: Fix crashing issue when loadnig a game with more than 3 ai-forces (from Joris Dauphin)
  • Fix bug #993364: Fix compilation when using lua 5.2 (from Joris Dauphin)
  • Fix bug #1001999: Do not overwrite CMAKE_CXX_FLAGS and CMAKE_EXE_LINKER_FLAGS variables, make install paths configurable (from hasufell)
  • Fix bug #1013694: Fix compilation when MNG support is active (from Joris Dauphin)
  • Fix bug #1020858: Fix Assert in Action_Attack (from Joris Dauphin)
  • Fix bug #1022272: Fix Assert in pathfinding (from Joris Dauphin)

Requirements:

  • SDL
  • libpng
  • zlib
  • Lua
  • libogg
  • libmikmod
  • FLAC
  • MAD
  • bzip2

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