Natalie is an interactive reading, born for One Room Game Competition. It has been programmed in MAC, 2002.
Natalie is apparently simple, in its solution, but quite complex for its mechanism and for its writing. I've taken advantage of Paolo Lucchesi's MAC language (thank you) to write it, and - even if MAC was born for other kinds of text adventures - I succeeded in using it for anything I needed.
First of all Natalie appears as a very "interactive lecture". There are riddles, there is a final solution, but the ludical side has been submitted to the pleasure in telling and describing.
What remains at the end of the game is not merely having solved a series of riddles, but having read a tale in a different way, interacting with the characters and with the story itself, modifying the course of its events and forcing, so to say, the tale to come at its end.
An interactive tale is, then, a tale not wanting to end, needing a reader urging it to come at the end.
What is new in this release:
English version.
Requirements:
Comments not found