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Software Details:
Version: 3.6 updated
Upload Date: 5 May 20
Developer: University of Kent
Distribution Type: Freeware
Downloads: 89
Size: 236995 Kb

Rating: 2.0/5 (Total Votes: 5)

An integrated development environment that makes it easy to write games and simulations in the Java Programming Language. It comes with a broad range of demo scenarios and documentation that gets newcomers started very quickly. Greenfoot may be used to learn or teach programming, or just to put a cool game up on a website.

What is new in this release:

  • Fixed a bug involving mouse clicking on cells that are larger than one pixel.
  • Fixed several small save-the-world issues and re-added it to the main menu.
  • Fixed documentation when double-clicking Actor/World.

What is new in version 3.5:

Re-vamped user interface (now implemented in JavaFX). Other than looking much better, this solves problems with hi-DPI displays.

What is new in version 3.1:

  • New API method Greenfoot.ask(...) to get input from the user
  • Fixed: Greenfoot.delay() would not delay if used in interactive method call after reset/compile
  • Fixed: Inspecting an object with a package-private variable threw exception
  • Fixed: Code completion not working in classes with no declared methods
  • Fixed: Calling Greenfoot.start() from World stopped() method can deadlock
  • Fixed: Could not open gfar files from within Greenfoot
  • Fixed: "Compile" in editor window for already-compiled class does not compile and leaves state as "compiling..."

What is new in version 2.4:

  • Added several new importable helper classes
  • Added new World.showText(...) method as an easier way to display text (scores, etc)
  • Fixed text rendering/aliasing issues with GreenfootImage
  • Allowed saving/creating scenario in an existing empty directory (rather than insisting on creating a new one)
  • Removed first-time load menu
  • Showed text status during world creation
  • Added ability to export to single .gfar file in Share... dialog
  • Improved functionality when using Greenfoot.isKeyDown with wrong key names

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