Vavoom

Software Screenshot:
Vavoom
Software Details:
Version: 1.33
Upload Date: 11 May 15
Developer: Vavoom Team
Distribution Type: Freeware
Downloads: 36

Rating: 2.5/5 (Total Votes: 2)

Vavoom project is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. Supported platforms are DOS, Windows and Linux.

Features:

  • Polygonal engine with colored lighting, with software mode, OpenGL and Direct3D support, and any resolutions up to 1600x1200
  • Translucency. Some things are translucent, also spectres' partial invisibility is replaced with 10% translucency, so they are really hard to see now
  • Complete support for freelook (look up & down) in all games
  • A powerful language to describe game logic, Vavoom C - now you can forget about DeHackEd and DDF!
  • 100% client/server architecture with in-game joining
  • Quake-style console, with key bindings
  • Ability to play AudioCD tracks
  • Indirect support for DeHackEd - utility to generate Vavoom progs out of DEH files
  • Crosshair
  • Jumping
  • And many other cool things...
  • To play Vavoom you need main wad file from one of the following games:
  • Doom shareware
  • Doom registered
  • Ultimate Doom
  • Doom II: Hell on Earth
  • Doom II: TNT Evilution
  • Doom II: The Plutonia experiment
  • Heretic shareware
  • Heretic registered
  • Hexen
  • Strife
  • If you have multiple IWADs, you can use command line params -doom, -doom2, -heretic or -hexen.

What is new in this release:

  • The biggest change is the removal of software renderer.
  • Other than that it's mostly bug fixes and some improvements here and there.

What is new in version 1.29:

  • Added support for Vavoom master server.
  • Improvements to model skin support.
  • Fixed monster infighting.
  • Fixed net game getting stuck when a packet sent from client is lost.
  • Added support for intermission background scripts.
  • Added support for mouse controllable menu controls.
  • Added support for all finale types in all games.
  • Added support for DeHackEd exlosion style for rockets.
  • Added support for different blood colours.
  • Added support for voodoo dolls.
  • Most of the actor classes moved to DECORATE.
  • Added support for model frame interpolation.
  • Added support for compiling progs in the engine, progs now are in source form in PK3 file.

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