Wolf4SDL is a Wolfenstein 3D port using Simple DirectMedia Layer (SDL).
Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-plattform multimedia library Simple DirectMedia Layer (SDL). It is meant to keep the original feel while providing several improvements:
� Cross-plattform:
-Linux
-BSD variants
-Windows 98, ME, 2000, XP, Vista (32 and 64 bit)
-KallistiOS (used for Dreamcast)
Only little endian platforms like x86, ARM and SH-4 are supported, yet.
� AdLib sounds and music (includes the OPL2 emulator from MAME).
� Multichannel digitized sounds.
� Higher screen resolutions (multiples of 320x200 or 320x240).
� Also fully playable with only a game controller.
� Includes several optional enhancements for mod development.
The following versions of Wolfenstein 3D data files are currently supported by the source code:
� Wolfenstein 3D v1.0, v1.1, v1.2, v1.4 shareware
� Wolfenstein 3D v1.1, v1.4 full Apogee
� Wolfenstein 3D v1.4 full GT/ID/Activision
� Spear of Destiny demo, full, and mission disks
What is new in this release:
- Added support for .sd1 SOD game files as delivered by Steam by changing --mission parameter slightly
- Added --windowed-mouse parameter to start windowed mode with grabbed mouse
- Rain and snow speed fix
- Floor/ceiling fix
- Fixed moon out of screen bug
- Rain/snow leaking ceilings fix
- Per-user configuration/savegame directories (~/.wolf4sdl) on Linux like systems per default
- Added --configdir parameter
- Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
- Removed remains of the frame rate counter on screen, when disabled
- Don't quit game when using TAB+E with --tedlevel
- Added --extravbls parameter
- Changed default for "extra VBLs" from 1 to 0
- Fixed missing umask parameter for open with O_CREAT
- Fixed support for 1.0 shareware data files
- Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall, respectively. This caused problems with some tutorials.
- Removed unused HitHorizPWall and HitVertPWall.
What is new in version 1.6:
- Demos are fully working now (at least for the 1.4 Activision and Spear of Destiny versions)
- Removed last busy waiting (which led to very unstable framerates on BSDs)
- Fizzle fade now works for resolutions up to 8191x4095 (that should be enough for years to come)
Requirements:
- Original game data files
- SDL
- SDL_mixer
Comments not found