Software Details:
Version: 0.9.3
Upload Date: 20 Feb 15
Distribution Type: Freeware
Downloads: 1601
Return To Castle Wolfenstein Coop is an open source modification of the Return To Castle Wolfenstein single player source code.
Return To Castle Wolfenstein is a FPS (First-Persone Shooter) game, the awesome follow-up to the original Wolfenstein 3D.
What is new in this release:
- New features:
- Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
- Working pk3 autodownloading, thanks to the rtcwmp client server code
- Knife throwing (yay!)
- New sound code
- added a new alias for the mp_quickmessage cmd: voicechat
- Fixes:
- 'attempts' in end level stats now shows the number of deaths of all players
- if no more lives left wait a few seconds before restarting the map
- new votesounds
- tomb and escape1 one have fixed mapscripts, bugs should be gone
- cvar security fixes, same for autodownload exploits
What is new in version 0.9.1:
- New features:
- !quit as a consolecommand, so you can press ! tab enter to quit quickly
- shove command, press the +activate button to shove a player, must be enabled on the server with g_shove and g_shoveamount
- Made the path on windows more accessible: c:\user\documents\rtcwcoop This will result in "loosing" your old configs, copy them from C:\Users\username\AppData\Roaming\Wolfenstein\main
- Support for the color tags from ET
- On osx your coop folder will now be in ~/Documents/rtcwcoop instead of ~/Library/Application Support/Wolfenstein
- Some FUN stats on the endmap scoreboard (destroyer award, airbourne award and pickup award)
- forced limbo mode when using flagzone respawn, time is controlled with g_limbotime
- Fixes:
- Fixed a possible divide by zero which could result in a server crash
- fix logexit printing so only players are reported
- Signal11 error fix
- Bani's verify challenge fix
- aluigi's info boom nuke fix
- Fix for a segmentation fault on servers
- No more broadcasting of dead bodies, this should keep fps higher
- default value of r_primitives is changed this should fix fps drops with some new graphic cards.
- shared lives now works again.
- Don't disable a weapon if its ammo is out in battle gametype
- Some AI related fixes where the AI code was depending on player '0'
- longer delay between two maps, so stats can be viewed properly
- Total number of secrets is fixed in the endmap
- Show the foundsecret text print to the correct player and also give the correct player the points.
- Fixed village1 and escape1 starting scripts, they also shouldn't crash anymore on a map_restart
- Your server shouldn't be stopped when the last map is finished.
- Dont go to main menu when pressing escape in ingame menus (thx to TitaN655)
What is new in version 0.9:
- maxlives
- Respawning bots
- Extra enemies
- server admin commands
- teleport
- 3 spawnpoint types: autosave, manual saving of your location, and a system like in rtcw multiplayer with spawnzones that need to be activated with flags.
- New death screams
- New interface
- and ofcourse a load of bugs
1 Comments
زي الزفت 10 Jan 19
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