Picmi

Software Screenshot:
Picmi
Software Details:
Version: 1.9.95
Upload Date: 14 Apr 15
Developer: Jakob Gruber
Distribution Type: Freeware
Downloads: 13

Rating: nan/5 (Total Votes: 0)

Picmi is an open source implementation of minesweeper and picross. More game types may be added in the future.

Picross is a number logic game in which cells in a grid have to be coloured or left blank according to numbers given at the side of the grid to reveal a hidden picture.

Minesweeper is a single-player video game. The object of the game is to clear an abstract minefield without detonating a mine.

Controls:

The ingame help provides information about game controls.

Features:

  • basic picross gameplay
  • no hints mode: do not automatically prevent incorrect tile hits - the player must solve the puzzle correctly without hints. there is no penalty time in this mode.
  • randomly generated puzzles with arbitraty size and difficulty
  • display which streaks are solved by greying out numbers
  • drag locking: during a drag, movement is locked either to the row or column to prevent undesired movement
  • drag operation locking: during a right mouse button drag, either all affected tiles are cleared OR marked, not both
  • basic minesweeper gameplay
  • guaranteed solvable boards (logic only, no guessing)
  • statistics / highscore tracking

What is new in this release:

  • Development has moved to the KDE playground area.
  • The game has been rewritten using QGraphicsView and other standard Qt/KDE technologies.
  • Major features such as predetermined puzzles and savepoints have been added.

What is new in version 1.3.3:

  • Updated to use SFML 2
  • Switched to cmake, build system improvements
  • Various other minor tweaks

What is new in version 1.3.1:

  • Added undo functionality to picross.

What is new in version 1.3.0:

  • switched from SDL to SFML
  • window is now resizable
  • semi transparent info / streak areas
  • main qt window is hidden while game is running
  • picross presets tweaked
  • rank is now calculated correctly on gameover screen if multiple identical times exist
  • segfault fixed in StatsManager::Sort()
  • minesweeper perfect puzzle algorithm implemented
  • mine density limit raised to 35%
  • new minesweeper difficulty preset "very hard"
  • more tweaks on game over screen
  • added more control options: arrow keys, numpad keys, wasd keys, or hjklbnyu keys
  • fade in at game over can be aborted early by pressing any key
  • 'r' can be pressed at game over screen (or during fade in) to restart game with identical settings
  • fixed bug which made high score table not respect difficulty
  • sane limits for difficulty/board size in settings form
  • further minor changes
  • installation now handled by makefile
  • remove rotation hacks (use special 90deg rotozoom func instead)

What is new in version 1.2.0:

  • minesweeper perfect puzzle algorithm implemented: puzzles can now (optionally) be guaranteed solvable. The generator is still slow and will hopefully be improved in the next few releases. requires boost::thread.
  • mine density limit raised to 35%
  • new minesweeper difficulty preset "very hard"
  • more tweaks on game over screen
  • added more control options: arrow keys, numpad keys, wasd keys, or hjklbnyu keys

What is new in version 1.1.9:

  • fade in at game over can be aborted early by pressing any key
  • 'r' can be pressed at game over screen (or during fade in) to restart game with identical settings
  • fixed bug which made high score table not respect difficulty
  • sane limits for difficulty/board size in settings form
  • further minor changes

What is new in version 1.1.8:

  • installation now handled by makefile
  • remove rotation hacks (use special 90deg rotozoom func instead)

Requirements:

  • Qt
  • SDL
  • SDL_image
  • SDL_gfx
  • SDL_ttf

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