Software Details:
Version: 1.9.95
Upload Date: 14 Apr 15
Distribution Type: Freeware
Downloads: 13
Picmi is an open source implementation of minesweeper and picross. More game types may be added in the future.
Picross is a number logic game in which cells in a grid have to be coloured or left blank according to numbers given at the side of the grid to reveal a hidden picture.
Minesweeper is a single-player video game. The object of the game is to clear an abstract minefield without detonating a mine.
Controls:
The ingame help provides information about game controls.
Features:
- basic picross gameplay
- no hints mode: do not automatically prevent incorrect tile hits - the player must solve the puzzle correctly without hints. there is no penalty time in this mode.
- randomly generated puzzles with arbitraty size and difficulty
- display which streaks are solved by greying out numbers
- drag locking: during a drag, movement is locked either to the row or column to prevent undesired movement
- drag operation locking: during a right mouse button drag, either all affected tiles are cleared OR marked, not both
- basic minesweeper gameplay
- guaranteed solvable boards (logic only, no guessing)
- statistics / highscore tracking
What is new in this release:
- Development has moved to the KDE playground area.
- The game has been rewritten using QGraphicsView and other standard Qt/KDE technologies.
- Major features such as predetermined puzzles and savepoints have been added.
What is new in version 1.3.3:
- Updated to use SFML 2
- Switched to cmake, build system improvements
- Various other minor tweaks
What is new in version 1.3.1:
- Added undo functionality to picross.
What is new in version 1.3.0:
- switched from SDL to SFML
- window is now resizable
- semi transparent info / streak areas
- main qt window is hidden while game is running
- picross presets tweaked
- rank is now calculated correctly on gameover screen if multiple identical times exist
- segfault fixed in StatsManager::Sort()
- minesweeper perfect puzzle algorithm implemented
- mine density limit raised to 35%
- new minesweeper difficulty preset "very hard"
- more tweaks on game over screen
- added more control options: arrow keys, numpad keys, wasd keys, or hjklbnyu keys
- fade in at game over can be aborted early by pressing any key
- 'r' can be pressed at game over screen (or during fade in) to restart game with identical settings
- fixed bug which made high score table not respect difficulty
- sane limits for difficulty/board size in settings form
- further minor changes
- installation now handled by makefile
- remove rotation hacks (use special 90deg rotozoom func instead)
What is new in version 1.2.0:
- minesweeper perfect puzzle algorithm implemented: puzzles can now (optionally) be guaranteed solvable. The generator is still slow and will hopefully be improved in the next few releases. requires boost::thread.
- mine density limit raised to 35%
- new minesweeper difficulty preset "very hard"
- more tweaks on game over screen
- added more control options: arrow keys, numpad keys, wasd keys, or hjklbnyu keys
What is new in version 1.1.9:
- fade in at game over can be aborted early by pressing any key
- 'r' can be pressed at game over screen (or during fade in) to restart game with identical settings
- fixed bug which made high score table not respect difficulty
- sane limits for difficulty/board size in settings form
- further minor changes
What is new in version 1.1.8:
- installation now handled by makefile
- remove rotation hacks (use special 90deg rotozoom func instead)
Requirements:
- Qt
- SDL
- SDL_image
- SDL_gfx
- SDL_ttf
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