Mandelx is a very fast fractal generator that uses highly optimized assembly routines for calculations (multithreaded). While the precision is enough MandelX uses the appropriate SIMD floating point code path (SSE, 3Dnow!, SSE2), then switches to FPU code. You can switch between different code paths manually too. The FPU code uses 80 bit extended precision data so you can zoom deeper--without loss of speed--than with most other fractal generators. Integrated palette editor, recording to AVI, and direct rendering to virtually unlimited picture sizes supported.
What is new in this release:
Version 1.51
- 1. Added multithreading to 32bit emulated palette animation.
- 2. Some minor fixes and improvements.
What is new in version 1.5:
Version 15
- 1. Added emulated palette animation in 32bit true color mode.
- 2. Palette animation position is saved in mandelx files.
- 3. Changing colors does not require redrawing anymore.
What is new in version 1.43:
version 1.43
- 1. Added support for more than 4 CPU cores/threads.
- 2. Fixed Paledit not showing up when started from Mandelx.
- 3. Subpixel calculation implemented for smoother images.
Requirements:
DirectX 7.0 or higher
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