LordsAWar

Software Screenshot:
LordsAWar
Software Details:
Version: 0.2.0
Upload Date: 12 May 15
Developer: Ben Asselstine
Distribution Type: Freeware
Downloads: 8

Rating: 3.0/5 (Total Votes: 1)

LordsAWar is a clone of Warlords 2.

A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities.

Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.

The abandoned freelords C++ codebase has been used as a starting point.

What is new in this release:

  • Revamped network play.
  • A "game-list server" so that game servers can advertise games on the Internet.
  • A "game-host server" so that clients can start their game on another computer.
  • New graphics for the default terrain.
  • No longer shows enemy vectoring when the game option "see enemy production" is turned on.
  • Heroes dying at a ruin now drop their bag of stuff.
  • The search button was incorrectly enabled on newly loaded games.
  • This release locks access to other buttons while stacks are moving.
  • There are many more fixes.

What is new in version 0.1.9:

  • The game AI was improved some more. CTRL+double-click was added to send stacks to a destination of the previously moved stack.
  • Two fun new items that can be "used" were made.
  • Better bridge and fog artwork were added. "File->save a copy" can now be done in the editors.
  • A dialog was added to edit the miniature map in the scenario editor.
  • A dialog was added to organize tilestyles in the tileset editor.

What is new in version 0.1.8:

  • added new bridge artwork.
  • fixed ruin editor in scenario editor wrt sages.
  • added more cityset and tileset imagery to the default tilesets.
  • added a sage image.
  • added more tile previews in the tileset editor.
  • updated Danish translations.
  • improved the fog art for 40x40 and 80x80 default tileset.
  • fixed bug in 80x80 default tileset selector.
  • fix bug wrt slow-updating fog on hidden maps.
  • fixed move city bug in scenario editor that wasn't retaining owner.
  • silencing some compiler warnings.
  • fixed bags of stuff to be loaded properly.
  • added new Item Report to show where the bags of stuff are.
  • bumped version of config file and map files to 0.1.8.
  • darkened the hill tiles for 40x40 and 80x80 in the default tileset.

What is new in version 0.1.6:

  • The license was updated to GPLv3.
  • Graphics were added for medals that get awarded to army units.
  • New "inactive" unit graphics were added in stack display.
  • The "create a new game" experience was improved.
  • The speed of map graphic redraws was improved.
  • The editing of stacks, heroes, and backpacks in the scenario editor was improved.
  • Various crashing bugs were fixed.
  • A new neutral city mode of "defensive" was added.
  • The user's manual was updated.

What is new in version 0.1.5:

  • added bigger explosions for city battles
  • improved the dragged stack graphics
  • added better signposts, roads, and bridges
  • added new road-ending graphics
  • added new city loot action

What is new in version 0.1.4:

  • New road, bridge, and signpost imagery was added.
  • Roads now fade out at their ends, instead of ending abruptly.
  • Bridges are now connected with roads on randomly generated maps.
  • A log of the hero's activities is now displayed in the hero information dialog.
  • Bigger explosions for city battles were added.
  • The shortest path algorithm was fixed to consider boat loading and unloading movement penalties.
  • Crashing bugs with respect to quests and dead heroes were fixed.
  • A bug with changing players from human to computer was fixed.
  • A bug in which vectored units did not show up was fixed.

What is new in version 0.1.3:

  • Capital cities on random maps are now further apart
  • The ability to not show a particular player's movements has been added.
  • Ruins and temples now have descriptions.
  • The city history report now works again.
  • Bugs related to a stack moving into water from a bridge or port have been fixed.
  • Many more bugs have been fixed.

What is new in version 0.1.2:

  • Default terrain artwork based on Wesnoth artwork was added.
  • Z-axis zooming on the game map was added.
  • Random map generation was improved.
  • Network play was improved (but is still buggy) and some crashing bugs were fixed.
  • Many game behavior bugs were fixed.

What is new in version 0.1.1:

  • added network play
  • added a graphic theme to lordsawar windows
  • added online help
  • added more artwork for cities and shields
  • improved the tileset editor, and armyset editor
  • fixed various crashing bugs

Requirements:

  • gtkmm >= 2.4
  • libglademm >= 2.4
  • SDL >= 1.2
  • libsigc++ >= 2.0

Screenshots

lordsawar_1_120585.jpg
lordsawar_2_120585.jpg

Similar Software

Multiwinia
Multiwinia

20 Feb 15

Stratagus
Stratagus

20 Feb 15

ColorCode
ColorCode

11 May 15

Other Software of Developer Ben Asselstine

Peg Solitaire
Peg Solitaire

20 Feb 15

LordsAWar
LordsAWar

7 Jul 15

Comments to LordsAWar

Comments not found
Add Comment
Turn on images!