Visual C++ 2005 introduces a powerful new set of optimization techniques and code generation models. GDC 2007: Building High Performance Games using Visual C++ 2005 will discuss the many options available in Visual C++ for streamlining your game code, including link-time code generation, profile guided optimization (PGO), floating-point optimization, and other compiler and linker flags that will help you squeeze the most out of your target hardware.
In addition, it will also discuss the Visual Studio profiler and other tools available to help pinpoint game bottlenecks and get you on track to performance nirvana.Requirements:
Windows XP/Vista
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