Dying Light Adequate Hardcore Game Mod

Software Screenshot:
Dying Light Adequate Hardcore Game Mod
Software Details:
Version: 1.0
Upload Date: 19 Sep 15
Developer: Kibsa
Distribution Type: Freeware
Downloads: 25
Size: 143 Kb

Rating: nan/5 (Total Votes: 0)

Yes, I know that there is a lot of other "hardcore" mods, and I know that my ideas are very similar to others. But all changes (except for a couple of them) was made by myself. It's my own vision of well balanced survival game. If you're agree with me then download and have fun, if you're not then try some other mod and have fun too. )))

And forgive me for my very bad English. ))) Changes:

1. Skill tree changed, level requirements changed. For details see my Skills Remixed mod.

2. Trading: Weapons and craft materials price was increased x3 Blueprints price increased x5 Med kit price increased x3 All weapons are available in shops, no matter which level you have. You can buy that pretty Katana even at 1st level, you're just need a lot of money. )))

3. AI: Increased vision range of zombies and infected All zombies and infected can see flashlight and they react on it (be careful at night) Volatiles are spotting you in 0.5 second, so they won't be waiting, and will attack immediately (like other dangerous monsters do)

4. Balance & other gameplay features: Weapon durability was increased x3 Fast stand up after jump kick enabled Kick uses stamina Health regeneration threshold was decreased (health regen limit is only 15HP now, after getting skill it will be 25HP and 35HP) Can't run with Camouflage (running zombie is a strange zombie, right? Besides, sweaty zombie is very-very strange ))) ) Sonar range was decreased to 5 meters Can't use sonar in sprint (You need to look around and search like other ordinary men do) Throw max distance increased x2 Dodge jump distance was decreased (using "attack-and-jump-away" strategy is not so easy now. No more "Survivor The Bunny")

5. Looting: Lockers, tool boxes, baskets and simple chests is empty more often (it's difficult times, you know, you can't find goods so easily in dead city). Locked chests are always have something to loot as before.

6. Crafting: Materials quantity required for craft was increased and some recipes was

Supported Operation Systems

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