Build photo-realistic 3D renders in FluidRay RT with easy-to-use controls, a large material library, and real-time scene editing. The ability to immediately see changes removes trial and error headaches, speeds up rendering and gives you more flexibility. FluidRay RT supports dozens of different environment, model and image formats, so you have you can build the perfect image for architectural design, product design, jewelry design, gaming.
No waiting times, no trial and error, you just tweak the intuitive rendering parameters, material and light properties and you get an immediate real-time feedback in the viewport.
What is new in this release:
Version 1.1.5:
- Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
- .STL format support, widely used in jewellery design and product design
- Camera import
- Objects are imported as separate entities when importing scenes (possibility to move or delete them individually) Instance importing
- Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
- Bigger and much faster material/texture preview in the Browser
- Background image opacity
- Objects can emit light also non-uniformly, based on a texture
- Much easier normal map import as regular textures
- Vertical/Horizontal shift/tilt for cameras
- Mixing different environments together
- Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
- Shade 15 integration support
- Increased available memory
Limitations:
Some features disabled after 15 days
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