Second Life Viewer

Software Screenshot:
Second Life Viewer
Software Details:
Version: 3.7.7.289441 Beta
Upload Date: 18 Feb 15
Distribution Type: Shareware
Price: 9.95 $
Downloads: 71

Rating: 1.0/5 (Total Votes: 1)

Second Life is a commercial game, a 3D virtual world, a world of possibilities, as well as a place where you have the ability to do almost anything you can imagine. It also allows you to discover virtually everything from the infinite universe of the imagination, including space stations, Wild West towns, dungeons and cities in the sky.

Key features of Second Life

Second Life features exciting places and things, allows users to visit virtually every space that exists in the real world, including neighborhoods, nightclubs, shopping malls, sports arenas, libraries, churches, casinos.

Players will also be able to travel on foot, by trains, or by planes, and flying saucers or gondolas, mechanical unicorns, fearsome gun ships, smog-belching mech robots, giant snails, stardust-powered magic broomsticks, or even on your own power.

Mandatory requirements

To run the Second Life software, you will need a computer that has an 1GHz processor or higher, at least 512MB of RAM, a GeForce 2/ATI Radeon 8500 or better graphics cards, an Internet connection (preferably broadband (DSL/Cable Modem/LAN)), and a valid credit card, which will be used for sign up on the free trial.

Getting started with Second Life

To use Second Life on your GNU/Linux operating system, you will have to install it using the built-in installer.sh file found inside the pre-built binary package that is available for download for free on Softoware. Please note that the software is currently supported on 32-bit (i686) systems.

Download and save the file on your GNU/Linux computer, preferably on your Home directory, extract the package with an archive manager utility, open a terminal window, and run the ‘sh install.sh’ script as root or as a user with privileges using sudo in front of the command. Follow the on-screen instructions to install Second Life.

What is new in this release:

  • SH-2728 pants becoming "high waters"
  • SH-3455 Cleanup - remove temporary/old baked texture pipeline code from viewer once new homogenous grid is deployed
  • SH-3635 Investigate un-sticking outfit changes after a copy or link failure
  • SH-3652 Morph mask edits not visible to others after relog
  • SH-3860 New account created (from sl registration) with first login on sunshine region shows as cloud to others and grey to self
  • SH-3875 Failure to bake face wrinkles on texture-less skins - *Clone of SUN-17*
  • SH-3889 shining Editing wearable causes it to appear unworn in Inventory.
  • SH-3895 LLInventoryModelFetchDescendentsResponder error after moving from non-SB region to SB region
  • SH-3943 Beard morph masks applied inconsistently on login to server bake region
  • SH-3944 Merge CHUI code to sunshine-internal
  • SH-3959 Make sure baked textures cache and load from cache correctly.
  • SH-4010 CLONE - Shaped System "Pants" Don't Display Properly with SSB.
  • SH-4027 Manage code pushes to third party viewers
  • SH-4030 Review image extension/partial loading logic for SB textures.
  • SH-4035 Prompt user to save the current state of outfit when Appearance window is closed
  • SH-4046 updates are sent to observers while editing avatar on a SLS region
  • SH-4048 Avatar sinks into ground while editing pants color.
  • SH-4050 camera points at the sky when Hover is set to 0 on a SLS region
  • SH-4060 Setting hover to a low value causes it to be set to an even lower value.
  • SH-4061 Review missing image logic for server bakes
  • SH-4104 x button on Inventory window does not close Inventory
  • SH-4106 Sunshine needs some better HttpHeaders handling ASAP
  • SH-4108 Outfit 'req' does not update.
  • SH-4109 height for macro avatar is different on SB and non-SB regions
  • SH-4116 Initial viewer work for AIS V3
  • SH-4123 'req' is incorrect if one outfit change was saved and one change abandoned.
  • SH-4124 Closing Appearance without saving should close whatever wearable was being edited.
  • SH-4128 Remove inventory links during outfit change using AISv3 (when available)
  • SH-4137 use callback-based remove_inventory_item() for non-cof calls to purgeObject() where applicable.
  • SH-4140 Cof mismatch errors shown for new users logging into sunshine region and changing outfits
  • SH-4142 Crash when changing outfits
  • SH-4144 (revisit AISv3 debug setting once sim takes over managing enablement) multiple wearables appear in COF when link deletion requests are 404s
  • SH-4146 petite avatars cannot touch the ground because their default hover is too high.
  • SH-4147 Macro avatars with Hover = 0 look incorrect on SLS region after relog
  • SH-4154 Inventory - validity check for LLInventoryModel
  • SH-4155 Inventory - Update LLInventoryModel based on LLSD returned by AISv3 - item/category removal operations
  • SH-4160 Inventory - Review observers for changes needed to support AISv3
  • SH-4166 Viewer support for COF slammer.
  • SH-4168 Inventory: Loading... Loading... shown on folders moved into trash with AIS V3 debug setting enabled on Uma
  • SH-4171 Avatar bounces after changing Hover height
  • SH-4175 Investigate - 404 errors on delete and RequestAgentUpdateAppearanceResponder error when changing outfits quickly
  • SH-4176 cof_mismatch errors and 1 minute delay in outfit change resolution on Destination Island 8 on Agni
  • SH-4197 Update inventory model based on deleted items returned by response
  • SH-4200 Handle 503 errors, retry requests
  • SH-4207 Update description field (used for outfit ordering) via AIS
  • SH-4216 Extend item update
  • SH-4221 sunshine: the viewer must be quit twice
  • SH-4222 sunshine: CoF mismatch again
  • SH-4226 Dragging the petite outfit onto my AV gives appearance responder errors.
  • SH-4234 "Unsaved Changes" may have changed
  • SH-4237 onAISUpdateReceived: unrecognized embedded field item Warning on AIS V3 regions when changing outfits
  • SH-4238 Viewer unresponsive after SlamFolderCommand is called with a large # of wearables
  • SH-4240 Users can set their hover height to 0 even if the UI does not allow it.
  • SH-4243 Save As outfit in Appearance editor floater does not always update the outfit you are shown as wearing or gives inventory error
  • SH-4250 Investigate/fix texture loading issues in testylvania and elsewhere
  • SH-4262 Reordering newly created clothing items does not update in appearance editor clothing list
  • SH-4263 Cannot get wearable Warning given when creating new clothing items in appearance editing mode
  • SH-4274 Update viewer to send regionhandshakeresponse flags
  • SH-4275 outfit wearable changes are broadcast before outfit edit mode is exited
  • SH-4300 Outfit ordering fixes
  • SH-4304 Viewer support for copy from inventory
  • SH-4305 Use COF-slammer for saving outfits as well as updating COF
  • SH-4319 Looking for host-bake images on server-bake servers
  • SH-4321 Shape deformed after switching from strangling avatar to default avatar
  • SH-4333 Viewer support for category patch
  • SH-4344 Make findCategoryUUIDForType() deterministic if multiple candidate folders exist
  • SH-4401 Outfits to observers not correct on Uma server bake regions
  • SH-4422 Check whether s-i is over-requesting bakes
  • SH-4455 Update LLWearableHoldingPattern metrics, remove redundant work.
  • SH-4456 Add tag for viewer version string in viewer appearance metrics
  • SH-4458 CLONE - Pant flares rendering as tights after SSA rollout, and prim attachments dissapearing
  • SH-4470 AIS V3 Renaming or editing clothing items in appearance editor gives 400 httpFailure error
  • SH-4548 QA - test that changes to avatar physics wearables are propagated to other observers
  • SH-4571 New user first logging into with Sunshine Internal has no avatar selected when logging into Viewer Release
  • SH-4572 Changing clothing parameters do not take effect in Edit Appearance editor in Sunshine Internal
  • SH-4578 Could not put on outfit notification given when logging into Sunshine Internal on Agni for first time with Brunelle Laval
  • SH-4586 More frequent COF mismatch errors in s-i
  • SH-4595 Fix UDP-dependent inventory observers
  • SH-4621 Inventory accounting error on first-time login
  • SH-4625 LLInventoryModel::validate: Found locks on some categories error given on login

What is new in version 3.6.12.284430 Beta:

  • Resolved Issues:
  • MAINT-3068[c] Inconsistent option menus on resident names in Conversations floater
  • MAINT-3150[c] Since CHUI, COF no longer displays a folder link to your currently worn outfit.
  • MAINT-3163[c] Since CHUI, floaters can be moved totally underneath bottom toolbar buttons and "lost".
  • MAINT-3169[c] [Improvement] Prevent latest Voice service from connecting or error popup from occurring when Voice Chat setting is disabled in the viewer.
  • MAINT-3174[c] When resident is sharing some item with you, there is no context menu in IM conversation.
  • MAINT-3231[c] Remove prompt to create new account
  • MAINT-3250[c] Dragging on the Map does not working correctly
  • MAINT-3269[c] crash in LLMessageSystem::callExceptionFunc
  • MAINT-3275[c] No auto response when sending IM to a person that is in DND mode
  • MAINT-3285[c] RenderDepthOfField debug setting needs description tweak
  • MAINT-3289[c] User is not able to open mini inspector by one click on 'i' icon
  • MAINT-3305[c] 'Chat history' is enabled in contex menu for yourself.
  • MAINT-3308[c] Crash in viewer with removeMissingBakedTextures() / updateMeshTextures() loop
  • MAINT-3336[c] Double call to deleteAndClear in LLAvatarAppearance destructor
  • MAINT-3339[c] Adjust content permissions floater has invalid default 'next owner' permissions
  • MAINT-3343[c] Conversation window folds on rightclick on IM tab in Second Life 3.6.9
  • MAINT-3374[c] It is no longer possible to have only display names showing in chat when using Compact mode.
  • MAINT-3375[c] FPS Drop when Expanded Chat is open, worse with long Nearby chat history
  • MAINT-3377[c] Replace per-object time dilation factor with region-wide time dilation factor
  • MAINT-3394[c] add localization handler for ProblemAddingEstateBanManager message
  • MAINT-3397[c] add localization handler for EstateManagerFailedllTeleportHome message
  • MAINT-3400[c] The participant list isn't shown in separate window, after some actions.
  • MAINT-3432[c] Help -> Report Bug should open jira with pre-populated fields
  • MAINT-3469[c] '\n' is shown in 'Can't divide land' notification instead of new string.
  • MAINT-3471[c] Thousands separator comma in inventory count has gone missing.
  • MAINT-3474[c] crash on startup in LLTextureCache::purgeAllTextures(bool) attempting to delete texture cache
  • MAINT-3480[c] Two duplicated IDs in XUI files
  • MAINT-3499[c] Region Debug Console is broken after resize
  • MAINT-535[c] Wiki-style link markup hides potentially malicious secondlife: app URLs

What is new in version 3.6.11.283895 Beta:

  • more viewer-side control of which objects are loaded in memory at any given time
  • more aggressive scene caching - viewer stores whole region in cache, not just the parts in view when you log out
  • faster scene load when visiting a region you've never been to before
  • viewer does not load object from cache that are completely hidden by scene geometry
  • expanded performance metrics

What is new in version 3.6.10.283403 Beta:

  • finer access control for estate/parcel owners
  • CHUI: toggle expanding Conversations by clicking on icon
  • clean up messaging & notifications
  • Mac 10.7.5 crash on startup/update
  • fix crashes & hangs
  • GPU table update
  • translations update

What is new in version 3.6.6.280963 Beta:

  • MATBUG-194[c] Projected light shining on objects with any transparency has crazy effects
  • NORSPEC-284[c] CLONE - Projected light shining on objects with any transparency has crazy effects
  • MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
  • VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-213[c] Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-250[c] In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchMATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchMATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-240[c] Full bright alpha-masked faces appear non-fullbright underwater
  • NORSPEC-241[c] Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
  • NORSPEC-246[c] CLONE - Shiny objects or objects with reflections look shiny white
  • NORSPEC-262[c] Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
  • NORSPEC-265[c] Impostors, of mesh avatars using materials, are not displaying in Materials viewer
  • MATBUG-286[c] Meshes not loading on impostered avatars
  • NORSPEC-274[c] Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-277[c] on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
  • NORSPEC-278[c] CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
  • NORSPEC-280[c] CLONE - Shader compiling error with OpenGL 3.3 card
  • NORSPEC-285[c] CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
  • VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-194[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-190[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004) NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-29[c] Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
  • NORSPEC-290[c] Optimize shaders
  • NORSPEC-291[c] Materials do not work underwater
  • NORSPEC-292[c] Lights don't change back to point lights if you assign and then remove a projected texture.
  • NORSPEC-293[c] CLONE - Textured items appear washed out with glow and advanced lighting
  • MATBUG-165[c] Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model
  • NORSPEC-296[c] CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
  • NORSPEC-298[c] CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
  • MATBUG-213[c] Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)NORSPEC-285[c] CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-194[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-190[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004) NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-304[c] CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • MATBUG-175[c] Non-texture transparency rendering as blackNORSPEC-250[c] CLONE - Non-texture transparency rendering as blackNORSPEC-294[c] CLONE - Non-texture transparency rendering as blackNORSPEC-333[c] CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced LightingNORSPEC-304[c] CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • NORSPEC-305[c] CLONE - HUD animations broken
  • NORSPEC-312[c] Full Bright textures aren't effected by the underwater color.
  • NORSPEC-314[c] Materials Viewers crashing on Macs
  • NORSPEC-315[c] CLONE - Sky showing underwater in Linden ocean when ALM is enabled.
  • MATBUG-296[c] Sky showing underwater in Linden ocean when ALM is enabled.
  • NORSPEC-316[c] Gamma is too bright on water surface
  • NORSPEC-318[c] CLONE - textures that have transparency and specular are too dark when ALM is enabled.
  • MATBUG-294[c] textures that have transparency and specular are too dark when ALM is enabled.
  • NORSPEC-319[c] CLONE - Full bright textures that have transparency are too pale when ALM is enabled.
  • MATBUG-295[c] Full bright textures that have transparency are too pale when ALM is enabled.
  • NORSPEC-320[c] CLONE - Multiple issues with 278882 - Transparancy completely broken
  • MATBUG-306[c] Transparency is broken
  • NORSPEC-321[c] Alpha channel rendering opaquely with Full Bright enabled on alpha-masked objects.
  • NORSPEC-322[c] CLONE - Avatar Impostors are black when ALM & Local Lights are enabled.
  • MATBUG-303[c] Avatar Impostors are black when ALM & Local Lights are enabled.
  • NORSPEC-323[c] CLONE - lighting of flexy object endcaps changed in SL 3.6.0
  • MATBUG-311[c] lighting of flexy object endcaps changed in SL 3.6.0
  • NORSPEC-324[c] Avatar eyelashes are rendering white.
  • NORSPEC-326[c] Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-327[c] The display is completely corrupt with ALM on OSX 10.8.6 Mac
  • NORSPEC-326[c] Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-328[c] Regression: As of 279076 glow is no longer working with ALM disabled.
  • NORSPEC-329[c] CLONE - Applying 24bit TGA to face causes face to render as transparent
  • MATBUG-320[c] Applying 24bit TGA to face causes face to render as transparentNORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-332[c] CLONE - texture indexing wrong when some faces have 100% vertex transparency
  • MATBUG-324[c] Transfer of faces to other faces with transparancy
  • NORSPEC-335[c] CLONE - object scale changes no longer morph in SL 3.6.0
  • MATBUG-312[c] object scale changes no longer morph in SL 3.6.0NORSPEC-305[c] CLONE - HUD animations broken NORSPEC-305[c] CLONE - HUD animations broken
  • NORSPEC-336[c] Glow doesn't render if diffuse map has alpha transparency.
  • MATBUG-333[c] Glow + Transparency/Alpha = No Glow
  • NORSPEC-340[c] Alpha Lighting difference under all sun settings.
  • NORSPEC-341[c] CLONE - Sun reflections are missing or skewed w/ ALM.
  • MATBUG-336[c] Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.
  • NORSPEC-342[c] Rigged alpha attachments don't render for impostors.
  • NORSPEC-343[c] Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
  • NORSPEC-329[c] CLONE - Applying 24bit TGA to face causes face to render as transparentMATBUG-320[c] Applying 24bit TGA to face causes face to render as transparentNORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded. NORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-345[c] CLONE - layered transparent items disappear and cause bad flicker when ALM is off.
  • MATBUG-345[c] layered transparent items disappear and cause bad flicker when ALM is off.
  • NORSPEC-346[c] CLONE - Unable to set Alpha Masking Cutoff greater than zero
  • MATBUG-348[c] Unable to set Alpha Masking Cutoff greater than zero
  • NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-349[c] Impostors are rendering full-bright.
  • NORSPEC-352[c] Alphas rendering for rigged animated mesh attachments in Impostors.
  • MATBUG-393[c] Impostered avatars are having objects omitted from being drawnNORSPEC-342[c] Rigged alpha attachments don't render for impostors.
  • NORSPEC-355[c] Crash in Materials viewer: LLDrawable::destroy: Illegal deletion of LLDrawable!
  • NORSPEC-356[c] Crash in Materials viewer: LLViewerTextureList::removeImageFromList: Error happens when remove image from mImageList: 0
  • NORSPEC-360[c] CLONE - Anomalous environmental reflection from projected lights.
  • MATBUG-379[c] Anomalous environmental reflection from projected lights.
  • NORSPEC-362[c] CLONE - Second Life 3.6.4 (280048) Aug 19 2013 21:45:32 (Second Life Release) "memory leak"
  • MATBUG-386[c] Second Life 3.6.4 (280048) Aug 19 2013 21:45:32 (Second Life Release) "memory leak"

What is new in version 1.21.6.99587 Beta:

  • Support for Mono
  • Moderation for Group Text and Group Voice
  • llDetectedTouch features in LSL
  • Usability Improvements and Fixes

Limitations:

  • 7 days trial

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