Dark Places is a Quake engine port/mod with several enhancements. It is a port/mod of the Quake engine using the source code released by id Software.
There have been several improvements made to the game engine such as:
- Real-time lighting/shadowing
- Bump mapping
- Discarded shell casings
- Blood sticks to walls and floor
- 32 bit colour alpha blended explosions
Developer comments
Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.
It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).
The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...
Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications.
What is new in this release:
- Fixed a bug where dedicated servers would incorrectly load Quake1 BSP Files and treat water as solid.
What is new in version 20100408:
- High quality shadowmapping - r_shadow_shadowmapping 1 to enable, or r_shadows 2 for shadowmapped model shadows only.
- New Bounding Interval Hierarchy collision culling system to improve server performance on Q3BSP maps (mod_collision_bih cvar is on by default).
What is new in version 20090709:
- optimizations and bugfixes
What is new in version 20090128:
- Made savegames compatible with other Quake engines.
- Extended savegame format with new features.
- A fix for specular lighting issues.
- Bugfixes.
What is new in version 20080808:
- many minor improvements
- optimizations
- bugfixes
Requirements:
- A copy of retail or shareware Quake or Open Quartz
- OpenGL support for the graphics acceleration
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