EasyTex Sample explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The process of applying or mapping a...

PicCube Sample explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The process of applying or mapping a...

Code sample tying together Extensible Markup Language (XML), Extensible Stylesheet Language (XSL), JScript, and cascading style sheets (CSS) to create a hierarchical Dynamic HTML (DHTML) Table of Contents (TOC). This version is the first release on CNET...

The PFD_DRAW_TO_BITMAP pixel format descriptor flag allows OpenGL applications to render on a Microsoft Windows device-independent bitmap (DIB). The resulting DIB can be manipulated to the full extent using the commands in the Windows graphics device...

Guidelines for implementing OLE controls and control containers that will interoperate well with other controls and control containers. Specifically, it defines the minimum set of functionality in terms of interfaces, methods, and features that are...

EasyCl Sample discusses the development of a C++ class library for encapsulating OpenGL code. The C++ class presented is for demonstration and educational purposes only. I will expand the class library for future OpenGL articles. The class library is not...

OpenGL is a portable language for rendering three-dimensional (3-D) graphics. OpenGL does not understand Microsoft Windows device-independent bitmaps (DIBs); instead, it has its own format for representing images. It explains how to translate a Windows...