Package | away3d.materials.methods |
Class | public class BasicAmbientMethod |
Inheritance | BasicAmbientMethod ![]() ![]() ![]() |
Subclasses | EnvMapAmbientMethod |
Property | Defined By | ||
---|---|---|---|
ambient : Number
The strength of the ambient reflection of the surface. | BasicAmbientMethod | ||
ambientColor : uint
The colour of the ambient reflection of the surface. | BasicAmbientMethod | ||
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | |
texture : Texture2DBase
The bitmapData to use to define the diffuse reflection color per texel. | BasicAmbientMethod |
Property | Defined By | ||
---|---|---|---|
_ambientInputRegister : ShaderRegisterElement | BasicAmbientMethod | ||
![]() | _passes : Vector.<MaterialPassBase> | ShadingMethodBase | |
![]() | _sharedRegisters : ShaderRegisterData | ShadingMethodBase | |
_useTexture : Boolean | BasicAmbientMethod |
Method | Defined By | ||
---|---|---|---|
Creates a new BasicAmbientMethod object. | BasicAmbientMethod | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
copyFrom(method:ShadingMethodBase):void [override]
Copies the state from a BasicAmbientMethod object into the current object. | BasicAmbientMethod | ||
![]() | dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
_ambientInputRegister | property |
protected var _ambientInputRegister:ShaderRegisterElement
_lightAmbientB | property |
arcane var _lightAmbientB:Number = 0
_lightAmbientG | property |
arcane var _lightAmbientG:Number = 0
_lightAmbientR | property |
arcane var _lightAmbientR:Number = 0
_useTexture | property |
protected var _useTexture:Boolean
ambient | property |
ambient:Number
The strength of the ambient reflection of the surface.
public function get ambient():Number
public function set ambient(value:Number):void
ambientColor | property |
ambientColor:uint
The colour of the ambient reflection of the surface.
public function get ambientColor():uint
public function set ambientColor(value:uint):void
texture | property |
texture:Texture2DBase
The bitmapData to use to define the diffuse reflection color per texel.
public function get texture():Texture2DBase
public function set texture(value:Texture2DBase):void
BasicAmbientMethod | () | Constructor |
public function BasicAmbientMethod()
Creates a new BasicAmbientMethod object.
activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
cleanCompilationData | () | method |
override arcane function cleanCompilationData():void
copyFrom | () | method |
override public function copyFrom(method:ShadingMethodBase):void
Copies the state from a BasicAmbientMethod object into the current object.
Parameters
method:ShadingMethodBase |
getFragmentCode | () | method |
arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
initConstants | () | method |
initVO | () | method |
setRenderState | () | method |
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void
Parameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |