Unreal Media Server is a software streaming server offering rich choice of live and on demand streaming functionality. It streams with variety of streaming protocols to deliver content to HTML5
Unreal Media Server streams ANY multimedia file format, encoded with ANY codec. Supported container formats include but are not limited to: MP4, ASF, AVI, MKV, MPEG, WMV, FLV, OGG, MP3, 3GP, MOV. Live playlist functionality allows streaming files in live mode and switching between live streams and files for a single stream. Unreal Media Server supports ingesting live streams from wide range of live software and hardware encoders that send streams over RTMP, RTSP, MPEG2-TS, MS-WMPS and UMS protocols. Incoming live streams can be instantly served to various players via two live streaming delivery modes: Near-Real-Time and Buffered. Conferencing applications can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode. Supported live encoders include: RTMP hardware and software live encoders such as FMLE; RTSP and MPEG2-TS software servers and encoding devices such as IP cameras and broadcasting equipment; MS-WMSP encoders such as WME and also Unreal Live Server which is our proprietary live audio-video encoder.
What is new in this release:
Version 12.0: Streaming via WebSockets to HTML5
What is new in version 11.5:
New type of live broadcast: Live Playlist, allowing server-side ad insertion and channel switching. AES-128 encryption for HLS.
What is new in version 11.0:
New type of live broadcast: Live Channel, allowing switching between a/v sources streaming to the same player.
Time-shifted playback for live broadcasts.
Robustness, reliability and performance improvements for working with large number of live cameras.
Throughput throttling for streaming files via RTMP/RTMPT: prevent streaming too fast.
Ability to pull and rebroadcast RTMP streams.
Updated RTSP receiver component.
RTMP streaming: if audio is not supported by Flash player then stream video only.
What is new in version 10.5:
Adaptive bitrate streaming
Limitations:
5 live broadcasts, 10 concurrent player connections trial
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