VCMI

Software Screenshot:
VCMI
Software Details:
Version: 0.9
Upload Date: 20 Feb 15
Developer: The VCMI Team
Distribution Type: Freeware
Downloads: 72

Rating: nan/5 (Total Votes: 0)

VCMI is NOT another mod, it tries to be a rewrite of the the entire H3 engine, giving it new possibilities.

Many months of intensive work resulted in creating application with impressive amount of features.

VCMI is an open-source project, if you want help us, please contact us using our board.

Building on Linux: http://wiki.vcmi.eu/index.php?title=Installation_on_Linux

Features:

  • Support for HoMM 3 graphics and maps of any size
  • Scennario selection menu
  • Adventure map with all objects, sailing, casting spells
  • Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild
  • Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI
  • Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more
  • High resolutions

What is new in this release:

  • This build features several important new features coming beyond H3 that we implemented. The first one is the new filesystem handler. It is now possible to deploy VCMI onto various types of installation (check the file config/filesystem.json to get a taste). Thanks to that, VCMI is now able to work with ERA as well as with WoG. All mods rely on the new filesystem, please check the New Main Menu graphics or HotA Creatures mods to see how are they organized.
  • The second important novelty is a mechanism allowing adding new creatures into the game. It still should be treated as provisional one, although it seems to be fully functional. Please check the Warmonger's mod that adds HotA creature into VCMI. We also moved even more hardcoded properties to the text config files, so it is possible to modify them with a mere text editor.
  • Eventually there comes an effort to provide a new and better battle AI. It is still in a very early phase and not as stable as the current AI but it will eventually replace it. The new battle AI is called unsurprisingly "BattleAI", while the old one is "StupidAI". Both AIs are shipped in this release and it is possible to select, which one will be used by typing "setBattleAI " into VCMI console. By the default StupidAI, as the more stable one, is used. More AI improvement should be expected in the coming releases.
  • There are also other new features, like the new quest window, please check the changelog below. We also did a number of bugfixes, including fixing previously implemented parts of Campaign support that got broken. It is now possible to start and to a certain degree play a Campaign - though there are still a number of missing features. We hope to implement them in the further releases.

What is new in version 0.88:

  • added an initial version of new adventure AI: VCAI
  • system settings window allows to change default resolution
  • introduced unified JSON-based settings system
  • fixed all known localization issues
  • Creature Window can handle descriptions of spellcasting abilities
  • Support for the clone spell

What is new in version 0.85:

  • Support for stack experience
  • Implemented original campaign selection screens
  • New artifacts supported: Statesman's Medal, Diplomat's Ring, Ambassador's Sash
  • Implemented animation for new town buildings
  • It's possible to sell artifacts at Artifact Merchants
  • Neutral monsters will be split into multiple stacks
  • Hero can surrender a battle to keep the army
  • Support for Death Stare, Poison, Age, Disease, Acid Breath, Fire/Water/Earth/Air immunities and Receptiveness
  • Partial support for Stone Gaze, Paralyze, Mana drain
  • Other changes

What is new in version 0.84:

  • Bonus system has been rewritten
  • Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  • New artifacts supported:
  • Angellic Alliance
  • Bird of Perception
  • Emblem of Cognizance
  • Spell Scroll
  • Stoic Watchman

What is new in version 0.83:

  • GENERAL:
  • Alliances support
  • Week of / Month of events
  • Mostly done pregame for MP games (temporarily only for local clients)
  • Support for 16bpp displays
  • Campaigns:
  • support for building bonus
  • moving to next map after victory
  • Town Portal supported
  • Vial of Dragon Blood and Statue of Legion supported
  • HERO:
  • remaining specialities have been implemented
  • TOWNS:
  • town events supported
  • Support for new town structures: Deiety of Fire and Escape Tunnel
  • BATTLES:
  • blocked retreating from castle

What is new in version 0.82:

  • GENERAL:
  • Some of the starting bonuses in campaigns are supported
  • It's possible to select difficulty level of mission in campaign
  • new cheat codes:
  • vcmisilmaril player wins
  • vcmimelkor player loses
  • ADVENTURE MAP:
  • Neutral armies growth implemented (10% weekly)
  • Power rating of neutral stacks
  • Favourable Winds reduce sailing cost
  • HERO:
  • Learning secondary skill supported.
  • Most of hero specialities are supported, including:
  • -Creature specialities (progressive, fixed, Sir Mullich)
  • -Spell damage specialities (Deemer), fixed bonus (Ciele)
  • -Secondary skill bonuses
  • -Creature Upgrades (Gelu)
  • -Resorce generation
  • -Starting Skill (Adrienne)
  • TOWNS:
  • Support for new town structures:
  • Artifact Merchant
  • Aurora Borealis
  • Castle Gates
  • Magic University
  • Portal of Summoning
  • Skeleton transformer
  • Veil of Darkness
  • OBJECTS:
  • Stables will now upgrade Cavaliers to Champions.
  • New object supported:
  • Abandoned Mine
  • Altar of Sacrifice
  • Black Market
  • Cover of Darkness
  • Hill Fort
  • Refugee Camp
  • Sanctuary
  • Tavern
  • University
  • Whirlpool

What is new in version 0.81:

  • Zone of Control has been implemented for monsters on adventure map - they'll now guard neighbouring tiles.
  • Several first adventure map spells are supported.
  • All war machines are now functional.

What is new in version 0.80:

  • support for hot-seat mode. It's still somewhat preliminary but should be functional.
  • victory and loss conditions. It's finally possible to win or lose game (though counting points and Hall of Fame are not implemented yet). This feature, together with hot-seat, makes VCMI 0.8 first playable (to some degree) build.
  • compound artifacts can be assembled and disassembled.
  • Kingdom Overview window has been implemented. It has several variants, adjusted to different game resolutions.
  • Grail and related functionalities: Obelisks, Puzzle Map, Digging, Constructing the ultimate building.

What is new in version 0.75:

  • Implemented "main menu" in-game option.
  • Hide the mouse cursor while displaying a popup window.
  • Better handling of huge and empty message boxes (still needs more changes)
  • Fixed several crashes when exiting.
  • Movement cursor shown for unguarded enemy towns.
  • Battle cursor shown for guarded enemy garrisons.
  • Clicking on the border no longer opens an empty info windows
  • Improved artifact moving. Available slots are highlighted. Moved artifact is bound to mouse cursor.
  • new special town structures supported
  • Academy of Battle Scholars
  • Cage of Warlords
  • Mana Vortex
  • Stables
  • Skyship (revealing entire map only)
  • External dwellings increase town growth
  • Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  • Scholar won't give unavailable spells any more.

Screenshots

vcmi_1_75866.jpg
vcmi_2_75866.jpg

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