Spring

Software Screenshot:
Spring
Software Details:
Version: 100.0 updated
Upload Date: 18 Jul 15
Developer: TA Spring Team
Distribution Type: Freeware
Downloads: 52

Rating: nan/5 (Total Votes: 0)

TA Spring is a freely downloadable, versatile, multiplatform and open source software project implemented in C++ and designed from the offset to act as a full-featured 3D RTS (Real Time Strategy) game engine that extensively uses Lua for scripting game-specific code in order to become fully customizable. Many popular games were created based on Spring.

Supports up to 5000 units

Spring is mainly a multi player game engine that features support for online play, play on LAN or offline Single Player mode, support for large battles, support for up to 5000 units, support for large and highly detailed maps, as well as support for several camera modes that offer a complete view over the battlefield (all angles are covered).

Features a complete 3D combat functionality

Additionally, the game features a complete 3D combat functionality that covers sea, air, and land areas, complex third-party AIs (Artificial Intelligence), an extremely powerful user interface that looks the same on all supported operating system (see below for supported OSes)

Offers realistic weapon trajectories

It is also very important to notice here that the 3D combat functionality offers realistic weapon trajectories based on a physics engine. Furthermore, the built-in maps are fully 3D and feature deformable terrain, reflective and dynamic water, forest fires, as well as custom skyboxes.

Receives frequent updates and bugfixes

The software’s UI has been designed from the ground up to minimize unneeded micromanagement. Last but not least, the project receives frequent updates and bugfixes that bring new functionality. Please note that large battles are limited only by your computer’s hardware.

Supported on Linux, BSD, Windows and Mac OS X

Spring is a cross-platform and, after some rigorous tests, we feel obliged to confirm that it is natively supported on GNU/Linux, BSD, Microsoft Windows, and Mac OS X operating systems. We can also confirm that the games is installable on computers supporting either of the 32 or 64-bit CPU architectures.

What is new in this release:

  • disable frame number prefix in messages to the console by default
  • add temporary hack to not crash on HostIP=localhost
  • change parameter `useOverlay` from type number to bool in config access functions
  • gracefully exit if the autohost is not reachable
  • if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect
  • stop server on config problem
  • fix crash when game ends prematurely
  • add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"
  • remove accidentally added third parameter to Init()
  • fix: do not check for running .exe in silent-mode
  • Zero-K: desktop-shortcut: rename & add icon
  • KAIK: add missing initialization checks

What is new in version 0.98.0:

  • disable frame number prefix in messages to the console by default
  • add temporary hack to not crash on HostIP=localhost
  • change parameter `useOverlay` from type number to bool in config access functions
  • gracefully exit if the autohost is not reachable
  • if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect
  • stop server on config problem
  • fix crash when game ends prematurely
  • add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"
  • remove accidentally added third parameter to Init()
  • fix: do not check for running .exe in silent-mode
  • Zero-K: desktop-shortcut: rename & add icon
  • KAIK: add missing initialization checks

What is new in version 0.81.3:

  • miscellaneous OS X compile/link fixes
  • fixed incorrect handling of negative references in OBJParser
  • fixed misinterpretation of the OBJ spec
  • reorganized WindowState saving on exit on X
  • fixed source package build
  • always print crash errors to infolog
  • added i965_dri.so to OGL driver crash detection on Linux

What is new in version 0.81.2.1:

  • fixed wrong teamcolor used when rendering
  • fixed broken (small) rendering of build menu and other things when using in particular minimap widgets or 'tab view'

What is new in version 0.81.2:

  • Removed OpenGL 1.4 version check
  • Fixed sync with GCC 4.3 builds
  • Fixed crash when sending startpositions of uncontrolled team
  • Fixed race condition when taking screenshot
  • In 'info' screen, human name instead of archive name is shown
  • Reduced input CPU usage
  • StartSpectating only has an effect if the player is not already spectating
  • Packet resends have higher priority now than new packets
  • Print message to infolog when traffic from unknown IP gets dropped
  • Fixed vsync for Linux
  • Removed OpenGL immediate mode rendering to work around broken ATI drivers

What is new in version 0.81.1.3:

  • Fixed automatically assigning start position if none is chosen
  • Fixed bug in DXT5 loading (caused artefacts with teamcolours)
  • Fixed F1 heightmap view
  • Fixed playing of demos created in a game in which Spring crashed
  • Made spectator drawings white instead of random team colour
  • Disable recording demos from demos (default, DemoFromDemo in springrc to enable)
  • Added a mechanism to register/unregister for messages that are normally not broadcasted to game server

What is new in version 0.80.4.2:

  • fix crash when doing lots of mapdrawing (#1632)
  • fix crash when loading certain cursornormal files
  • fix drawing of ghosted buildings
  • properly initialise SDL timer for dedicated server
  • fixed GatherWait cursor
  • don't send resign-command when already spectating
  • fix units with vlaunch missiles (#1647)
  • Spring compiles with boost 1.40 (no, doesn't...)

What is new in version 0.80.4:

  • don't reclaim dragonteeth with area-reclaim
  • lua unit script framework respects script tag
  • fix direct control unit movement (forwards and backwards)
  • don't spam empty directories everywhere
  • fix BA crash when doom was installed
  • fix desync in pathfinder
  • fix music timing
  • single units should move in straight lines again
  • fix shadows on features
  • fix LocalModelPiece::GetPiecePosIter,GetPos,GetEmitDirPos
  • fix vertical text aligning of multiple GUI controls
  • fix jumping in middle click scrolling (windows)
  • massive speedup in Spring.GetVisibleUnits
  • added changed font vertical alignment opchars in gl.Text & luaFonts
  • fix wreckages sinking in the ground
  • add a modinfo featureLOS.featureVisibility tag
  • fix BumpWater shorewaves
  • make /nocost reversible

What is new in version 0.79.1.2:

  • fixed wrong AI startpositions and the game not starting with AIs
  • fixed a few problems with datadirs on windows, it works now when installed to a read-only location

What is new in version 0.79.1.1:

  • fix microlags and increased CPU usage for dedicated server
  • fix the game ending when playing with AIs
  • various AI-interface and AI-related fixes
  • fallback to Lua for unhandled actions
  • fixed exploit where spectator could make Team 0 resign
  • fix certain soundeffects

What is new in version 0.79:

  • Rewritten AI interface in C
  • Soundworks
  • Improved UI-appearance
  • Numerous rendering fixes for broken cards and drivers (mostly ATI)
  • Raise some engine limitations (now 250 players can play in 250 team with 32000 units)

What is new in version 0.78.2.1:

  • The game no longer crashes when the startscript was too long (4 kb in fact), which usually happened with lots of people in one game, or with people who have incredible long usernames.
  • We also tried to fix the frequent desyncs with 0.78.1.1. We did not get a single desync during our test games.
  • Additionally Adjusting the volume of unit replies works again.

What is new in version 0.78.1.1:

  • fix Features (wrecks, rocks) not beeing drawn with reflective units

What is new in version 0.77 Beta 4:

  • New shiny water shader. It uses bumpmaps, its both pretty and fast
  • Improved performance (faster gameplay, more FPS)
  • Even more modding capabilities
  • Improved autohosting with dedicated server
  • as usual, lots of bugfixes

Screenshots

spring_1_69374.jpg
spring_2_69374.jpg

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