MegaGlest

Software Screenshot:
MegaGlest
Software Details:
Version: 3.13.0 updated
Upload Date: 22 Jun 18
Developer: MegaGlest Project
Distribution Type: Freeware
Downloads: 40

Rating: 5.0/5 (Total Votes: 1)

MegaGlest is an open source, totally free and multiplatform 3D real-time strategy (RTS) game where the player controls the armies of one of seven different factions, including Tech, Magic, Egyptians, Indians, Norsemen, Persian or Romans.

The game was created back in 2010 and it is heavily based on the well known Glest engine, from which it was forked. It is now deployed on a wide range of GNU/Linux distributions, replacing Glest.

Features at a glance

Key features include support for multiple factions (enumerated above), support for maps and tilesets, cross-platform and stable multi-player gameplay with support for up to 8 players per game, Internet lobby with built in IRC chat system, a built-in mod management system to help players add new game data, as well as internationalization support, which means that it can be easily translated into multiple languages.

When running the game for the first time, you will notice that it includes 17 beautiful and naturally looking environments, which have been crafted to perfection with great details. Additional data for the game can be freely downloaded from within the game at any time, at no cost.

Playing MegaGlest

A MegaGlest gaming session takes place on a map, which can be selected by the user prior to starting the game. There are different maps available in the game and more can be downloaded from the Internet, each of them of a varying size, such as large fields and plains, combining various natural elements like cliffs, mountains, rivers or seas.

In order to gain resources (gold, food, energy, wood, stone or housing) the player must first built settlements from the ground up. Once the settlements were built, they must train units to explore the map, as well as to defend against and attack other players.

Supported operating systems

For your convenience, MegaGlest is a cross-platform application engineered to work on all mainstream operating systems, including GNU/Linux, FreeBSD, Microsoft Windows and Mac OS X. It has been successfully tested on both 64-bit and 32-bit computers.

What is new in this release:

  • Multi-building select and key-binding for production of units Buildings of the same type can be added to a control group, which means multiple units can be produced with a single click.
  • bugfix: A crash (out of sync) that sometimes happened when playing with Fog-of-War disabled has been fixed.
  • improved AI behavior
  • To help keep multi-player games more balanced and to ensure that players are practiced enough to harvest resources and beat a normal CPU, a scenario is automatically launched the first time a user tries to enter the lobby. The scenario must be won before the player can actually enter the lobby.

What is new in version :

  • healthbars with a lot of options
  • multi shot / multi-projectiles with different timings,sounds and particle systems
  • several camera shake effects
  • new tileset "pine rock"
  • some new maps
  • improve switching settings when connected to a headless server
  • support for team unit sharing
  • team resource sharing
  • tags feature
  • Attack boosts fixed in many ways
  • Attack boosts and upgrades now support upgrading attack speed
  • timed particles and mesh bound particles really work now.
  • unit height independend particle positioning ( flat-particle-positions )
  • CPU players multiplier are displayed in debug view
  • You can have non commandable units
  • Units spawned by an attack skill can get an attack command
  • Unit and Splash particles can be speeded up ( accelerated )
  • Looting https://github.com/MegaGlest/megaglest-source/pull/17
  • HP and EP starting values
  • can be given https://docs.megaglest.org/XML/Unit#target-height
  • +several bugfixes

What is new in version 3.9.2:

  • Fixed paths for editor and model viewer camek install

What is new in version 3.6.0.3:

  • Bugfix for vertex buffer object (VBO) code which previously caused crashes with certain video drivers
  • Bugfix for regressions which prevented clients from joining Windows game servers and broke headless server mode on Windows
  • Fontconfig bugfix to ensure package management maintained fonts are properly detected on all widespread Linux distributions
  • Various fixes to cmake build system
  • End of game statistics now always fit on screen

What is new in version 3.4.0:

  • new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
  • new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
  • new network file transfer system allows servers to send missing maps and tilesets to clients
  • new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
  • improved sound handling for better stability and smoother game play
  • CPU AI players now can have their resource multiplier manually changed
  • new fog of war setting allows showing resources on the map at game start (thanks GAE team)
  • many new commandline options (try --help to see)
  • texture compression for video cards that support it
  • improved AI players are much harder to defeat
  • new Romans_beta faction in megapack
  • new language translations
  • new tilesets, maps, scenarios and tutorials
  • G3D Viewer enhancements including PNG screenshots with alpha transparency option
  • performance improvements for both rendering and network play
  • FreeBSD support has been added in this release
  • bugfixes discovered in 3.3.7.2

Screenshots

megaglest_1_69970.jpeg
megaglest_2_69970.jpeg
megaglest_3_69970.jpeg
megaglest_4_69970.jpeg
megaglest_5_69970.jpeg
megaglest_6_69970.jpeg
megaglest_7_69970.jpeg
megaglest_8_69970.jpeg
megaglest_9_69970.jpg

Similar Software

CBoard
CBoard

18 Jul 15

dopewars
dopewars

3 Jun 15

UNO-Darmstadt
UNO-Darmstadt

3 Jun 15

PyBridge
PyBridge

3 Jun 15

Comments to MegaGlest

Comments not found
Add Comment
Turn on images!