Phun

Software Screenshot:
Phun
Software Details:
Version: 4.22 / 5.28 Beta
Upload Date: 3 Jun 15
Developer: Emil Ernerfeldt
Distribution Type: Freeware
Downloads: 190

Rating: nan/5 (Total Votes: 0)

Phun is a 2D physics sandbox! It is an educational, entertaining and somewhat addictive piece of software for designing and exploring 2D multi-physics simulations in a cartoony fashion.

[b]Great for kids[/b]

Phun is a fantastic toy for children, where they can learn and appreciate physics, science and simulations in an open ended gameplay with rich creative and artistic freedom, including colorful freehand drawing.

[b]and everyone else...[/b]

But watch out, Phun is also totally addictive to the rest of us! Experienced users create fabulous machines and elaborate mechanism using Phun, as well as games, comics and contemporary art.

What is new in this release:

  • Added immortality - geometries that are immune against killers.
  • Made the default killer planes immortal so that falling killers won't remove the killer planes.
  • Fixed a bug introduced in 5.27 that stacked widget descriptions (e.g. "Appearance for 2 circles for 2 circles")
  • Fixed a bug that caused widgets to not be serialized at all.
  • Fixed yet another bug where objects would incorrectly be grouped together
  • Fixed a problem where ungrouping (Ctrl-U) would close widgets
  • Removed extra "..." from translations
  • Added Polish translation by Pitros

What is new in version 5.25 Beta:

  • Rendering:
  • Added support for textured geometries
  • Added new optional rendering mode for water: software meta surface.
  • Scene files:
  • New file format: .phz which is a zip containing the scene, a thumbnail and any used textures.
  • Velocities for objects and water particles is now saved to the scene files.
  • Water and groups can now be saved in phunlets
  • Tools:
  • New brush tool
  • New gear tool
  • New cut tool
  • Polygon tool: self-intersecting polygons are now handled (e.g. figure-of-eight:s)
  • Added the ability to choose the chain building blocks (right-click a group of objects with exactly two hinges attached to the world)
  • When reconnecting a chain to the first geometry in the chain, the chaintool will now create a perfect closed chain with no hinges to the background
  • New behavior: to move or drag something, first select it and then drag it with most any tool.
  • Hinge/fixjoint/spring now attaches to selected geometries first (used to always attach the top two entities)
  • Added the ability to throw things with the move-tool
  • Added 'snap to axis' functionality when holding down SHIFT for Move and Clone tool.
  • UI:
  • Added three levels to the user interface: Simple, Medium and Advanced
  • Made the camera move smoothly
  • Added the ability to rotate the camera with an object (reset rotation with "Zoom to scene" or "Default view")
  • Made Phun more touch-screen friendly (especially when "pen input" is selected)
  • Added the ability to add text onto boxes
  • Pens no longer draw anything when moved in paused mode.
  • Added the ability to select water and move it around, clone it etc.
  • Added extra cursor icon to indicate which tool is selected
  • Added support for non-Latin1 8-bit character sets (you'll need to create a new font file and set Font in the translation file).
  • Added a loading screen
  • Added a splashscreen
  • Changed how a hinge is drawn if it is a motor
  • Added support for pen tablets (including pressure sensitivity when using new brush tool)
  • Mouse-over object highlighting is now only active if the simulation is paused.
  • Fixed so that Phun binds ctrl over left_ctrl and right_ctrl (same for alt, shift and meta) in hinge/geom controllers and Keys.bind.
  • Changed mirror/kill/motor key behavior to only work when the simulation is running
  • When rotating objects or creating planes you will now get automatic 15

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