WorldForge::Ember

Software Screenshot:
WorldForge::Ember
Software Details:
Version: 0.7.2
Upload Date: 17 Feb 15
Distribution Type: Freeware
Downloads: 18

Rating: nan/5 (Total Votes: 0)

WorldForge::Ember (also known as Ember) is an open source and free software implemented in C++ and designed from the offset to act as an easy-to-use and cross-platform client for the WorldForge project, helping users to develop a complete gaming system for MMORPG (Massively Multiplayer Online Roleplaying Games) projects.

Allows you to play and edit virtual worlds

With WorldForge::Ember, you will be able to play and edit virtual worlds in the WorldForge project. It features a complete 3D world with dynamic terrain generation, an easy-to-use GUI (Graphical User Interface) system, as well as context menus for in-game interaction.

Additionally, the software supports several experimental graphical features, such as ground cover, dynamically generated trees, and realistic water. It is also known as OGRE client, as it uses the OGRE 3D library.

Getting started with WorldForge::Ember

For your convenience, WorldForge::Ember is distributed as pre-built, universal binary packages supporting both 64-bit (x86_64) and 32-bit (x86) hardware architectures, which means that you will be able to run it on pretty much all GNU/Linux distributions, as long as its runtime dependencies are installed, of course. A source tarball is also available for download.

After download the package that corresponds with your current hardware architecture (32-bit or 64-bit), make the file executable either via the command-line using the ‘chmod’ command (e.g. chmod +x ember-0.7.2.1-x86_64) or by right clicking on it, go to Properties, access the Permission tab and check the “Allow executing file as program” option.

Double-click the file to fire up the Ember client and start playing in various virtual worlds, as well as to edit them.

Supported operating systems/platforms and requirements

At the moment, WorldForge::Ember has been engineered to work on GNU/Linux and Microsoft Windows operating systems, for which it provides native installers and pre-built binaries. It has been successfully tested on computers supporting either of the 64-bit or 32-bit instruction set architectures.

While the project has been written in the C++, Python and Lua programming languages, it will require the Ogre3D, OpenGL and SDL runtime libraries to work.

What is new in this release:

  • Revamped and improved terrain engine.
  • High level detail terrain materials.
  • Improvements to authoring.
  • Various bug fixes.

What is new in version 0.7.1:

  • Export and import of entities and worlds.
  • Much improved entity editor.
  • Ability to edit and debug entity minds.
  • Detect local servers and connect as admin directly.
  • Many bug fixes, improvements and optimizations.

What is new in version 0.6.3:

  • This version improves the way the user interacts with the world, how animation are played, and how items are wielded.
  • It filterings invalid servers in the server browser, provides mouse hover help in the world, plays animations for entity actions, makes proper alignment of entities held in hands, and adds fixes for GCC 4.7.

What is new in version 0.6.2:

  • a new configuration widget, allowing for altering client settings
  • improved conversation flow with NPCs
  • intuitive trading dialogs
  • support for compiling as browser plugin
  • animations and UI polish

What is new in version 0.6.1:

  • This version contains multiple GUI improvements, such as action bars and easier inventory management.
  • There is now a prepackaged Windows binary.
  • There is an improved server connection UI, an improved entity creation widget, performance improvements to the compass, and various bugfixes.

What is new in version 0.5.7:

  • improved movement of entities with snap-to behaviour
  • greatly improved support for ATI graphics card
  • optimizations of many terrain functions, resulting in a various speed improvements
  • revamped camera system, allowing for more natural camera movement

What is new in version 0.5.6:

  • revamped shader model with shadows
  • automatic detection and setting of graphics level
  • real time graphical area editing
  • improved support for multi threading

What is new in version 0.5.5:

  • a new minimap widget
  • improved entity creator
  • working OSX support
  • more and better entity recipes for entity creation
  • upgrade to Ogre 1.6
  • many bug fixes

What is new in version 0.5.4:

  • This release incorporates the results from the three Google Summer of Code projects.
  • The entity creator is greatly expanded, with scripting functionality, there's now proper support for terrain modifiers, and there's a working sound system in place.

Requirements:

  • WorldForge::Atlas-C++
  • WorldForge::skstream
  • WorldForge::wfmath
  • WorldForge::Mercator
  • WorldForge::varconf
  • OGRE
  • Crazy Eddies GUI System

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