Dungeon Crawl Stone Soup

Software Screenshot:
Dungeon Crawl Stone Soup
Software Details:
Version: 0.8.1
Upload Date: 11 May 15
Distribution Type: Freeware
Downloads: 22

Rating: nan/5 (Total Votes: 0)

Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.

Dungeon Crawl Stone Soup project is a variant of Linley's Dungeon Crawl that's openly developed and invites participation from the Crawl community.

Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know you've achieved something.

You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org. crawl.akrasiac.org allows you to meet other players' ghosts, watch other people playing, and, in general, have a blast.

What is new in this release:

  • official builds of 0.8.0 didn't work on Windows 2000
  • a number of crasher bugs
  • stair colouring on the "X" map was sometimes wrong
  • spores produced by Jiyva's wrath could be converted by Fedhas
  • running could fail to notice items being found
  • Ashenzari worshippers could change armour under cursed cloaks
  • certain values of LC_CTYPE could cause display corruption
  • felids resting could take lots of CPU
  • power failures or system crashes were likely to cause save corruption on MacOS X
  • Kikubaaqudgha's torment invocation didn't grant you xp

What is new in version 0.7.1:

  • Monster double actions due to energy randomisation always include a move.
  • Greatly accelerate armour training when armour is heavy relative to skill.
  • Make heavy armour guaranteed damage reduction percentage independent of armour skill.
  • Heavy armour doesn't affect weapon speed anymore.
  • Shields reduce attack speed.
  • Nagas and worshippers of Cheibriados don't suffer from as much hunger.
  • New mini-game, Dungeon Sprint.
  • New tutorial, old tutorial is now a hints mode.
  • Aptitudes now on a scale +5 to -5.
  • Track the source of poison for death messages.
  • Magic mapping and Lugonu's self-banishment now work in Pandemonium.
  • Ghouls can no longer starve; they just rot faster.

What is new in version 0.5.2:

  • Fixed tiles crashes with certain resolutions.
  • DCSS now builds on FreeBSD straight out of the box.
  • DCSS now uses git for version control.
  • Fixed Lee's Rapid Deconstruction having no effect at low levels.
  • Fixed weird beam tiles for unknown beam types.
  • Fixed Xom's infinite teleportation journeys.
  • Fixed disconnected pan vaults.
  • Fixed missile +1 enchantment not reducing mulch rate.
  • Fixed some issues with melded equipment.
  • Fixed casting of spells on slot 'I' being impossible.
  • Fixed temporary unlinked item bug.
  • Fixed monsters being unable to pick up or carry healing potions.
  • Fixed mummy monsters drinking potions.
  • Fixed stationary monsters floundering in shallow water.
  • Fixed minivaults sometimes being placed without overlapping floor squares.
  • Fixed friendly fire among monsters.
  • Fixed insane damage dealt by Pain card.
  • Fixed clawed butchering both removing gloves and unwielding weapon.
  • Fixed submerged shapeshifters not unsubmerging properly.
  • Fixed monster mephitic cloud not working against the player properly.
  • Removed entry vaults with lethal fog generators for now.
  • Get rid of out of depth eels in fountains.
  • Greatly tweak ice cave vaults.
  • Some other vault tweaks.
  • All worms except brain worm and all wasps are now mindless.
  • Demonspawn Troggies don't get Channeling anymore.
  • Z does not show spell list automatically anymore.
  • Added an option "darken_beyond_range" (defaults to true) for spell ranges.
  • Default "force_more_message = You fall through a shaft" to true.
  • Reintroduced out of sight mouseover descriptions for Tiles.
  • Replaced post-explosion -More- prompt with a delay.
  • In the ASCII version, colour silenced grids cyan.

What is new in version 0.5:

  • Four new portal vaults
  • A new species and occupation
  • Several new uniques and monsters
  • More convenient transformations

What is new in version 0.4.5:

  • This release fixes an infinite loop when attempting to create randarts named after gods.
  • It also fixes the re-do command wasting a turn, a Swap card not checking for terrain, and corpses not appearing in Tiles inventory.

What is new in version 0.4.4:

  • This release fixes numerous bugs and has several improvements to the interface.

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