ScummVM

Software Screenshot:
ScummVM
Software Details:
Version: 1.7.0
Upload Date: 17 Feb 15
Developer: James Brown
Distribution Type: Freeware
Downloads: 24

Rating: nan/5 (Total Votes: 0)

ScummVM is a multi-platform and open-source software project that has been designed from the ground up to act as an interpreter for numerous classic point-and-click adventure games.

It has been engineered to replace the original executables of the games

The program has been engineered in such a way that it automatically replace the executables distributed along with the games, allowing the user to play them on a wide range of operating systems. It’s translated in multiple languages.

Supports a plethora of highly acclaimed games

ScummVM is well known for supporting a wide range of highly acclaimed games, among which we can mention Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Broken Sword 1 and 2, Flight of the Amazon Queen, as well as Monkey Island 1, 2 and 3.

In addition, the Sam & Max, Day of the Tentacle, Discworld 1 and 2, Lure of the Temptress, The Legend of Kyrandia 1, 2 and 3, Gobliiins 1, 2 and 3, Freddi Fish, The Neverhood, Mortville Manor, Voyeur, Return to Ringworld, Chivalry is Not Dead and Putt Putt games are also supported.

Supports numerous SCUMM games

ScummVM’s name can be easily translated to SCUMM Virtual Machine. It supports numerous SCUMM (Script Creation Utility for Maniac Mansion) games from well known publishers, such as LucasArts, Sierra or Humongous Entertainment.

You need the original data files to play the games

The application doesn’t feature a graphical user interface, runs only on command-line and requires the original data files of the games in order to work properly and allow you to play those games.

Supports a wide range of operating systems

ScummVM is a cross-platform software written entirely in the C++ programming language, which means that it will successfully run on the GNU/Linux, BSD, Solaris, Mac OS X and Microsoft Windows operating sytems. Both 32-bit and 64-bit architectures are supported at this time.

What is new in this release:

  • With this release we have added support for 45 completely new games. These are...
  • The Neverhood
  • Mortville Manor
  • Voyeur
  • Return to Ringworld
  • Chivalry is Not Dead
  • Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made Urban Runner's videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in Loom and Indiana Jones and the Last Crusade and improved platform portability for the Tony and Tinsel engines.
  • But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev still awaits his console from Kickstarter), made major improvements to the PS2 port and merged the Bada with Tizen ports.

What is new in version 1.6.0:

  • New Games:
  • Added support for 3 Skulls of the Toltecs.
  • Added support for Eye of the Beholder.
  • Added support for Eye of the Beholder II: The Legend of Darkmoon.
  • Added support for Hopkins FBI.
  • Added support for Tony Tough and the Night of Roasted Moths.
  • Added support for The Journeyman Project: Pegasus Prime.
  • Added support for the Macintosh version of Discworld 1.
  • General:
  • Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
  • Rewrote VideoDecoder subsystem.
  • Added Galician translation.
  • Added Finnish translation.
  • Added Belarusian translation.
  • Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.
  • Updated MT-32 emulation code to latest munt project snapshot.
  • Added FluidSynth settings dialog, mainly for reverb and chorus settings.
  • Fixed crash on certain Smacker movies.
  • Cine:
  • Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.
  • CGE:
  • Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.
  • Drascula:
  • Resolved multiple UI issues with the original save/load screen.
  • Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.
  • The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.
  • Dreamweb:
  • Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.
  • Groovie:
  • Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.
  • SAGA:
  • Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.
  • SCUMM:
  • Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
  • Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
  • Added sound and music support for the Macintosh version of Loom.
  • Handle double-clicking in the Macintosh version of Loom.
  • Major bugfixes in INSANE (the Full Throttle bike fights).
  • TOUCHE:
  • Added support for Enhanced Music by James Woodcock.

What is new in version 1.5.0:

  • Backyard Baseball 2003
  • Blue Force
  • Darby the Dragon
  • Dreamweb
  • Geisha
  • Gregory and the Hot Air Balloon
  • Magic Tales: Liam Finds a Story
  • Sleeping Cub's Test of Courage
  • Soltys
  • The Princess and the Crab

What is new in version 1.4.1:

  • Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
  • Slight graphical improvement for the PlayStation version of Broken Sword 2
  • Several bugfixes for Lands of Lore
  • More logical sound settings for SCI games
  • A fixed crash in the VGA version of Quest for Glory 1

What is new in version 1.0.0:

  • New Ports:
  • Added MotoEZX and MotoMAGX ports.
  • General:
  • Fixed several bugs in GUI.
  • Updated the project logo and icons.
  • Clarified licenses for several PS2 port files.
  • AGI:
  • Fixed crash on game exit.
  • Fixed crash at detection of some games.
  • AGOS:
  • Fixed load/save code for PC version of Waxworks.
  • Fixed undo in Puzzle Pack games.
  • Broken Sword 1:
  • Fixed missing background sound effects in some rooms.
  • CinE:
  • Fixed crashes with Future Wars and Operation Stealth demos.
  • Cruise:
  • Fix freeze on game pause.
  • Gob:
  • Fixed gfx glitch in Lost in Time.
  • Fixed hotspot-related regressions in Gob2.
  • Fixed several regressions in Gob3.
  • Fixed crash in Bargon Attack intro.
  • Fixed animations in Win3.1 version of Gob3.
  • Groovie:
  • Fixed video performance on PSP.
  • Fixed menu blanking in some instances.
  • Kyra:
  • Fix possible corruption of restart game save in Kyrandia 1.
  • Fix GFX glitch at the broken bridge.
  • Fix for brandon tunring invisible in some situations in Kyrandia 1.
  • MADE:
  • Fixed performance on NDS.
  • Fixed several crashes in Return to Zork demo.
  • Parallaction:
  • Fixed several regressions in Nippon Safes.
  • Fixed music in sushi bar in Nippon Safes.
  • SCUMM:
  • Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise.
  • Fixed game save in Macintosh versions of HE games.
  • Fixed default save game path in later HE games.
  • Fixed palette in NES version of Maniac Mansion.
  • Fixed palette in Amiga version of Secret of Monkey Island.
  • Fixed cutscenes not stopping music after pressing ESC in DIG.
  • Fixed lip-sync in Fatty Bear.
  • Fixed crash in FT when entering inventory.
  • Tinsel:
  • Fixed crash in palace.
  • Fixed crash when talking to the old lady.
  • Fixed partially off-screen text in DW1.
  • NDS port:
  • Added mouse pad undeneath onscreen keyboard
  • Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
  • Made cd audio read from track01.wav as well as track1.wav
  • Fixed bug with switching modes with keyboard active
  • PSP port:
  • Fixed video flickering and stretching is some situations.
  • Improved suspend/resume support.
  • WinCE port:
  • Improved compatibility with VGA devices.

What is new in version 1.0.0 RC1:

  • Added support for Discworld
  • Added support for Discworld 2 - Missing Presumed ...!?
  • Added support for Return to Zork
  • Added support for Leather Goddesses of Phobos 2
  • Added support for The Manhole
  • Added support for Rodney's Funscreen
  • Added support for Cruise for a Corpse
  • Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
  • Broken Sword 1 & 2 now run with original cutscenes
  • Increased The 7th Guest microscope puzzle difficulty to match original
  • Major improvements to PSP, PS2 and WinCE ports
  • New port for GP2X Wiz handheld game console.

What is new in version 0.13.1:

  • AGOS:
  • Fixed crash after OmniTV video is played in The Feeble Files
  • Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
  • Fixed palette glitches in the AtariST version of Elvira 2
  • Fixed noise that can occur when sound effects are played, when exploring
  • Pyramid scene in the Waxworks
  • Gob:
  • Fixed a crash in the Italian version of Woodruff
  • Groovie:
  • Fixed some issues with music in The 7th Guest
  • Parallaction:
  • Fixed the sarcophagus puzzle in Nippon Safes
  • SAGA:
  • Fixed a crash in Inherit the Earth
  • Fixed glitches in the save/load dialog.
  • Sword2:
  • Fixed random sound corruption when using the original sound files.
  • Game launcher:
  • Fixed a case where memory could be corrupted
  • Fixed the small cursor in the modern theme
  • Fixed a bug in the theme engine, which could cause crashes
  • Made the file browser bigger in 1x mode
  • iPhone port:
  • Fixed backspace handling on the iPhone soft keyboard
  • DS port:
  • Added support for the Global Main Menu feature
  • PS2 port:
  • Switched to the new GUI and theme code
  • All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
  • Optimized cache/read-ahead for every media
  • Added support for the Return to Launcher feature
  • Symbian port:
  • Added Bluetooth mouse support
  • Added support for the Return to Launcher feature

What is new in version 0.13.0:

  • General:
  • Added MIDI driver for Atari ST / FreeMint.
  • Added a 'Load' button to the Launcher (not supported by all engines).
  • Added a new global main menu (GMM) dialog usable from all engines.
  • Added the ability to return to the launcher from running games (via the GMM).
  • Rewrote GUI renderer to use an vector based approach.
  • Rewrote GUI configuration to use XML.
  • New Games:
  • Added support for Blue's 123 Time Activities.
  • Added support for Blue's ABC Time Activities.
  • Added support for Bud Tucker in Double Trouble.
  • Added support for The 7th Guest.
  • KYRA:
  • Added support for Auto-save feature.
  • Added support for MIDI music.
  • SCUMM:
  • Implemented radio-chatter effect in The DIG.

What is new in version 0.12.0:

  • Added the Drascula engine for Alcachofa Soft's Dri½scula: El Vampiro (Drascula: The Vampire Strikes Back).
  • Added support for Westwood Studios' The Legend of Kyrandia Book Two: Hand of Fate and Book Three: Malcolm's Revenge to the Kyra engine.
  • Added support for Coktel Visions Woodruff and the Schnibble of Azimuth (The Bizarre Adventures of Woodruff and the Schnibble) and Lost in Time to the Gob engine.
  • Added support for Humongous Entertainment's Blue's 123 Time Activities to the SPUi½ engine.
  • Added support for the MS-DOS version of Waxworks (Elvira 3) and the Macintosh version of I Have no Mouth, and I Must Scream.
  • Fixed lots of memory leaks in all engines, which was part of a GSoC task.
  • Improved audio support in Flight of the Amazon Queen, The Secret of Monkey Island, Amiga versions of Elvira: Mistress of the Dark, Simon the Sorcerer, and Zak McKracken as well as LucasArts games using iMUSE.
  • Lots of other Bufixes.

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