What is new in this release:
- NEW: Fisheye to Fisheye, you can now stabilize super wide angle fisheye and render a new fisheye out
- NEW: LatLong (Equirectangular) to Fisheye (with output FOV option), great for Dome Production and hybrid fisheye - latlong workflows.
- NEW: LatLong to Little Planet
- NEW: Equisolid fisheye lens support now sports two Undistort controls to help you better represents more arbitrary fisheye lens curvature
- NEW: Option for projection-adaptive sharpening now available in FromLatLong
- NEW: ToLatLong now handles 180 or 360 degree (input and output) specification.
- NEW: ToLatLong and Superfish, Flatten control now allows you to control the Y distortion separately. This is helpful when rendering very wide field of view.
Defish plugin relabeled Ultra-Wide to deambiguate what does what for new users. Chromatic Aberration plugin - Exclusion matte renamed Correction Matte which is a better descriptor. Mirror (donut shape images) deprecated, still available but development stopped.
What is new in version 1.5.1:
RE:Lens Defish : Removes the "Maintain Ratio" setting because it is not useful anymore (handled internally by software).
RE:Lens Superfish: Fixes a bug where the Orientation angles setup was not consistent with other plug-ins in RE:Lens. Results in 1.5 will be completely different than previous versions of RE:Lens.
RE:Lens Superfish : Fixes a bug where Orientation settings used in combination with Stabilization could give incorrect and shaky results.
RE:Lens ToLatLong: Fixes a bug where selecting Fisheye Equidistant produced Fisheye Equisolid results, and vice-versa
What is new in version 1.2.5:
Fixes a bug In FromLatLong and ToLatlong where moving a "stab mode" key-frame location in the timeline could generate a very long wait or even a crash.
What is new in version 1.2.3:
Fixes a bug in the plug-ins that support our spherical stabilization that produces wrong results, and can even cause a crash, when the in and out points of the layer were changed prior to tracking
What is new in version 1.2.1:
Fixed a bug where render-only floating licenses were not being properly checked out.
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