Xonotic

Software Screenshot:
Xonotic
Software Details:
Version: 0.8.1 updated
Upload Date: 27 Sep 15
Developer: Team Xonotic
Distribution Type: Freeware
Downloads: 67

Rating: 1.5/5 (Total Votes: 2)

Xonotic is a multiplatform, multiplayer, completely free, open source and fun FPS (First-person Shooter) game powered by the Darkplaces game engine, which is originally a modification of the powerful Quake 1 game engine.

It is the direct successor of Nexuiz, a fast-paced, intense and chaotic multiplayer first-person shooter game that focuses on providing basic, old-style deathmatch gameplay. Xonotic’s game mechanics and teamplay are very similar to those of the popular Unreal Tournament game.

Includes 18 maps, 16 full weapons and 9 core weapons

Xonotic is a well-done FPS game that really makes the Quake and Unreal Tournament games proud. It includes 18 official maps, but the player can easily add additional maps from the community channels, especially maps ported from Quake.

The game also includes 16 full weapons and 9 core weapons, each one designed with a secondary fire, in the style of Unreal Tournament, so you will be able to choose a different option for a given scenario.

Offers a HUD editor and integrated player statistics

The modular HUD (Heads-Up Display) editor is a really great feature, as players will be able to easily customize what they want to see on their screen. You will be able to do anything you want, add whiz-bang widgets, go minimalist, or stay with the default setup.

Another interesting feature it the ability to track your performance, thanks to the built-in statistics system, called XonStat. Players will be able to view game-level data like scoreboard results, view personal data, view wins and loses, average accuracies, as well as frag ratio.

Bottom line

The game features incredibly good graphics for an open source game and is on par with most commercial games from years 2006-2007. Xonotic provides a wide variety of weapons, rapid movement, as well as addictive, arena-style gameplay. It aims to become the best open source FPS game on the market!

What is new in this release:

  • We have three new maps for the "Capture The Flag" game mode. Catharsis, by Justin, is an indoor map with a central, violent focal point. Plus, it has crystals! Implosion, by MintOX, is a space floater with fantastic jump pads for a lot of midair fun. It also has a perilous lower infrastructure for you risky cappers out there. Vorix, by packer, is an open-air indoor arena with beautifully designed corridors. Watch out for its lava pits though!
  • Archer has been hard at work making immersive sounds for the game. His latest track is called X-Force, which can be found on Implosion. Nice!
  • Melanosuchus created a wonderful way to add variety to your server: a game type vote screen! This feature allows server administrators to allow their players to choose the game mode used in the next map. It is shown before the map vote screen.
  • The menu system went through some major updates. It now sports a tiered server browser that categorizes the available servers so you can choose the right one for you. Player statistics are also integrated. Accessible via the "profile" tab, you can now view your most vital statistics from XonStat without having to open a web browser. Lots of other menu options have moved to the forefront as well. All of these changes are to help you configure Xonotic to your taste easily.
  • All of our builds have switched to using the latest-and-greatest major version of the SDL: version 2.0. This version brings with it several performance improvements and a ton of new capabilities.
  • A brand new weapon concept: the Arc! Similar to lightning guns in other games, the Arc is a hitscan weapon with medium range. It shoots a bendable beam of electricity as its primary fire and has a burst mode as its secondary fire. It has a limited capacity and thus overheats after too much constant use, so administer your damage with care! The Arc is available to server administrators who choose to enable it. It will take its place as a Xonotic core weapon in the next release.
  • The physics and weapon balance have both been tweaked after a long round of feedback from the community. Many settings were taken from sessions on the "Reversion cup" servers, and a great many of games were had in the process! The weapon balance is the first step in a large re-tooling of the weapon system. Look for more updates coming soon.
  • This release introduces monsters! We have five different types of monsters for you to frag: Zombie, Wyvern, Mage, Spider and Shambler. Mario created a new game mode called "Invasion" that uses these monsters. In this mode the player must fight off a swarm of the aforementioned monsters within a small arena to win.
  • New powerup-like items called buffs can now spawn on maps if enabled. They can replace the existing powerups or spawn in random locations. Buffs give players special powers when picked up, and they last until the player is fragged. Adding these to servers is sure to turn up thier craziness level to 11!

What is new in version 0.8.0:

  • We have three new maps for the "Capture The Flag" game mode. Catharsis, by Justin, is an indoor map with a central, violent focal point. Plus, it has crystals! Implosion, by MintOX, is a space floater with fantastic jump pads for a lot of midair fun. It also has a perilous lower infrastructure for you risky cappers out there. Vorix, by packer, is an open-air indoor arena with beautifully designed corridors. Watch out for its lava pits though!
  • Archer has been hard at work making immersive sounds for the game. His latest track is called X-Force, which can be found on Implosion. Nice!
  • Melanosuchus created a wonderful way to add variety to your server: a game type vote screen! This feature allows server administrators to allow their players to choose the game mode used in the next map. It is shown before the map vote screen.
  • The menu system went through some major updates. It now sports a tiered server browser that categorizes the available servers so you can choose the right one for you. Player statistics are also integrated. Accessible via the "profile" tab, you can now view your most vital statistics from XonStat without having to open a web browser. Lots of other menu options have moved to the forefront as well. All of these changes are to help you configure Xonotic to your taste easily.
  • All of our builds have switched to using the latest-and-greatest major version of the SDL: version 2.0. This version brings with it several performance improvements and a ton of new capabilities.
  • A brand new weapon concept: the Arc! Similar to lightning guns in other games, the Arc is a hitscan weapon with medium range. It shoots a bendable beam of electricity as its primary fire and has a burst mode as its secondary fire. It has a limited capacity and thus overheats after too much constant use, so administer your damage with care! The Arc is available to server administrators who choose to enable it. It will take its place as a Xonotic core weapon in the next release.
  • The physics and weapon balance have both been tweaked after a long round of feedback from the community. Many settings were taken from sessions on the "Reversion cup" servers, and a great many of games were had in the process! The weapon balance is the first step in a large re-tooling of the weapon system. Look for more updates coming soon.
  • This release introduces monsters! We have five different types of monsters for you to frag: Zombie, Wyvern, Mage, Spider and Shambler. Mario created a new game mode called "Invasion" that uses these monsters. In this mode the player must fight off a swarm of the aforementioned monsters within a small arena to win.
  • New powerup-like items called buffs can now spawn on maps if enabled. They can replace the existing powerups or spawn in random locations. Buffs give players special powers when picked up, and they last until the player is fragged. Adding these to servers is sure to turn up thier craziness level to 11!

What is new in version 0.7:

  • Xonotic version 0.7 is a massive step forward for the project. We've changed our team structure to bring in new development talent, and the result is a better platform on which to work. We've also been pushing hard development-wise since the last release, refining the game into something that we can all love. We have a staggering amount of changes since 0.6 aimed at both casual and competitive gamers. We're very proud of what we've achieved in collaboration with our active, diverse community. We hope you enjoy it too!

Screenshots

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