Urban Terror

Software Screenshot:
Urban Terror
Software Details:
Version: 4.2.023
Upload Date: 17 Feb 15
Developer: FrozenSand LLC
Distribution Type: Freeware
Downloads: 42

Rating: 4.0/5 (Total Votes: 2)

Urban Terror is a unique, free, addictive, open source, fun and cross-platform FPS (first-person shooter) game developed by FrozenSand and designed to run on any Quake III Arena compatible engine. It features multiplayer capabilities and it’s described by its developers as a “Hollywood tactical shooter.” The game is available for Linux, Windows and Macintosh computers.

Features at a glance

Key features include realism, numerous weapons, Counter-Strike elements, Quake III Arena elements (circle jumping), Unreal Tournament elements, support for mainstream operating systems, a dedicated Linux server for hosting Urban Terror game sessions without interruption, support for maps, weather affects, the ability to perform superhuman feats, and realistic damage system.

In addition, the games comes with classic and extremely popular FPS modes, such as Capture the Flag and Team Deathmatch, as well as Free-for-All (deathmatch), Capture & Hold, Team Survivor, Follow the Leader and Bomb & Defuse. The Jump Mode and Last Man Standing game types are also included in Urban Terror.

Supported operating systems and availability

Urban Terror is available for download for free, as a universal zip archive that contain all the necessary files to run the game in no time. In addition, the developers provide native installers for each of the supported operating systems (see below for details), as well as an update file.

Officially supported operating systems include all GNU/Linux distributions, as well as the commercial Mac OS X and Microsoft Windows OSes. Both 64-bit and 32-bit hardware platforms are supported at this time.

Includes a dedicated server

In addition to the above, the Urban Terror project comes with a dedicated server, which can be downloaded and installed only on GNU/Linux platforms. The server is also free of charge, downloadable from the project’s homepage (see link below for details) and actively maintained by both the community and FrozenSand.

What is new in this release:

  • Fixed strat time causing early match termination
  • Fixed flag return message colour #176
  • Fixed negative team scores #177
  • Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)

What is new in version 4.2.022:

  • New cvars to modify the text size: cg_msgSize and cg_chatSize
  • Servers now issue a DNS lookup for the master server on map change
  • Game clients now check for other master servers when the main one is down
  • Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
  • New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
  • Added a g_refNoExec cvar to control referee access to the exec command
  • Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
  • Added a bot indicator and filter in the server browser menu
  • Added "(next: map)" to the cyclemap vote string when g_nextmap is set
  • Updated g_stratTime to not cut into play time
  • Added cg_leftHand
  • Improved the team scores visual in HUD
  • Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
  • Enabled the percent (%) character for use in chat
  • Enabled the semicolon (;) character for use in chat
  • Added IRC-style /me command (works in chat as well)
  • Added flag drop bind to the menus #124
  • Added filter bar in the server browser menu
  • Reorganized the "General Settings" panel and added a "Meter Settings" panel
  • Added detection for vote keys #171
  • Enhanced dropped bomb visibility on the minimap #155
  • Fixed defusing player status shown as dead #149
  • Improved flood protect limitations: its value is the number of commands you can perform per second #154
  • Fixed a swap command issue #150
  • Fixed g_maxGameClients not working properly #146
  • Fixed g_ctfUnsubWait which never had worked properly #158
  • Fixed missing textures on some SPAS hits #160
  • Fixed gear menu showing outdated gear when using gear binds #159
  • Fixed team scores not appearing until the scoreboard is opened
  • Fixed the CI message displayed on map end for subs #113
  • Fixed the multiple bomb carriers in blue team issue #148
  • Fixed missing cvar g_nextCycleMap #53
  • Fixed the wrong time being displayed on scoreboard #47
  • Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
  • Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
  • Suppressed hit logging if target is frozen or god #164
  • Fixed reversed score order when Blue team wins #170
  • Fixed missing Freeze Tag label for g_gametype votes #172
  • Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
  • Fixed most custom maps not appearing in the vote menu #167
  • Fixed an exploit when spectating the referee #173

What is new in version 4.2.021:

  • Updated text with new font (Roboto) and drop shadow
  • Decreased font sizes around the HUD
  • Revamp of the mini scoreboard and team overlay
  • Updated netgraph
  • Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
  • Improvement of the item and weapon select boxes
  • Enhancement of the "3, 2, 1, Go" beep on warmup countdown
  • Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
  • Updated the timers - right aligned and new timer and hotpotato icons
  • Highlighted map names in orange if they need to be downloaded (in the server browser menu)
  • Added $hp chat var
  • Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
  • Updated the vote HUD element
  • Used Team Survivor walls in Freeze Tag
  • Added forcesub rcon command
  • Added forcecaptain rcon command
  • Combined red and blue wave timers if they're equal
  • Added cg_showbullethits 3
  • Added ability to use "all" with the forceteam command
  • Added swap rcon command to swap two players
  • Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
  • Fixed spawn arrangement on Docks #100
  • Fixed a missing texture on Ricochet #110
  • Fixed the occasional timeout flights #114
  • Fixed status of defusing players being set to "FRZN" #115
  • Made dropped bomb yellow on the minimap #82
  • Fixed cumulative g_inactivity timer #41
  • Fixed blurry ammo icons
  • Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
  • Fixed speedometer overlapping weapon info
  • Fixed helmet being rendered on top of NVG shader
  • Fixed "x team wins" skinning #132
  • Fixed bomb being lost to the void #11
  • Fixed first shot accuracy in perfect conditions #134
  • Changed LEADER to LEAD on the scoreboard #138
  • Fixed C&H flags not being counted when the timelimit is hit
  • Fixed skin readme text positioning #136
  • Fixed skin selection menu starting empty #118
  • Unlocked cl_pitchspeed #139
  • Changed "Enemies: x" to "Players: x" in Jump mode

What is new in version 4.2.020:

  • Fixed flag taken sound not playing #5 #14
  • Fixed ThawOutStarted log spam
  • Cleaned up disconnected thaw targets #90
  • Added completion for forcesub, goto, load, save, and timeout #46
  • Reset player stamina when frozen #94
  • Added keycatcher for radio UI #3
  • Fixed scoreboard showing "kills" instead of "points" for the blue team #70
  • Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
  • Changed scoreboard status to FRZN for frozen players
  • Restored flags on gear change #11
  • Fixed frozen players' hitboxes #88
  • Added a bar for players who are being thawed out #89
  • Moved the thaw progress bar down #91
  • Reset the match state when swapteams is called #98
  • Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
  • Made frozen players' arrows flash cyan on the minimap
  • Fixed live player counting for Freeze Tag #92
  • Added a puff of snow for freezing, thawing, and melting
  • Fixed bots timing out if bot_pause is 1
  • Fixed frozen players taking environmental damage #106
  • Fixed login button drawing #71
  • Fixed players showing up as frozen when the round starts #111
  • Added countdown sounds for pre-game timers
  • Fixed frozen players' helmets not showing #64
  • Fixed stats menu not working when dead or spectating #39
  • Fixed give server crash #40
  • Allowed gravity to affect frozen players (this also allows them to be booted)
  • Allowed frozen players to be shot to prolong their frozen state

What is new in version 4.2.019:

  • New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
  • New map ut4_prominence
  • New map ut4_killroom
  • New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
  • Fixed hotpotato timer not stopping on timeout
  • Fixed crash when using map and devmap server commands
  • Fixed a "round end" message loop happening when only one player is connected in FFA gametype
  • Fixed the flag capture time bug in jump mode
  • Fixed a crash in the demos ui page
  • Fixed a possible crash on map load on OSX
  • Fixed a "signal 6" crash on OSX 10.9
  • Fixed the copy/paste causing engine crash on Unix systems
  • Fixed malformed reply to the /ignore command #10
  • Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
  • Added a flood protection on weapon mode change #32
  • Fixed callvote kick bug where another player could be kicked
  • Fixed client number for callvote server log messages
  • Fixed callvote map unpredictability and server log messages
  • Fixed some HUD elements being displayed while the client was paused #36
  • Added a client info cvar named authl containing player's auth name when authenticated #35
  • Unlocked the download speed of map packs #44
  • Fixed dmaHD entering an infinite loop on certain maps #34
  • Made the reconnect command work across a client restart #40
  • Fixed the forcesub broadcast message #50
  • Fixed bomb plant time crashing the server #52
  • Fixed tell command not targeting the correct user #19
  • Fixed medkit icon not appearing or randomly flickering #17
  • Fixed third person mode persisting in sub #43
  • Fixed Client 0 getting the kill on certain bleed outs #78

What is new in version 4.2.016:

  • Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
  • Fixed the "badinfo" issue (many thanks to Jacepriester)
  • Animation config updates
  • New Dr. Pink and Dr. Blue player skins
  • Correctly disable inactivity timer when g_inactivity is set to 0
  • Ability to set skins per team using cg_skinfixed 0|1
  • Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
  • Updated Mac11 sounds
  • Fix for specularity on SR8 (very noticeable on bolt cap)
  • Fixed lagometer position on CTF when using Wave Respawns
  • Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
  • Fixed killsound not being played upon HE Grenade kill and bleed out
  • New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
  • Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
  • New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
  • Fixed respawn timer being shown after map restart
  • Added 0 padding in asset download time left and server list refresh time
  • Added sound on weapon mode change
  • Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
  • Added cg_accelSize CVAR to tune dedicated accelerometer size
  • Fixed bots being kicked from the server for teamkilling
  • Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
  • Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
  • Added client respawn event to game log: ClientSpawn:
  • Fixed impossibility to kick zombie clients off the server
  • Fixed connection to full server resulting in Server is for low pings only
  • dmaHD engine forced to 44Khz 16-bit stereo output
  • Increased command buffer from 64KiB to 128KiB for players with large config files
  • Added separate Windows executable for non-SSE2 processors
  • Fixed substitute flag being resetted upon map change
  • Correctly update client team overlay when /forcesub command is executed
  • Added menu items in sound menu for configuring dmaHD
  • Added more in-built r_mode graphics modes for wide screen monitors
  • Added new wide resolutions in graphics menu
  • Increased chat area width and message area width
  • Hide timelimit from HUD if there are no valuable info to be displayed
  • Fixed inactivity timer kicking local client thus causing all the players to be disconnected
  • Added flag capture time. New log string: "FlagCaptureTime: : "
  • Major overhaul of dmaHD sound system

What is new in version 4.2.010:

  • Added g_maxWallJumps CVAR for Jump Mode only
  • Preloading radio sounds and other misc sounds to avoid client freezes when using them
  • Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
  • Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
  • Not showing the UI cursor when loading a map anymore
  • Fixed big jump maps loading failure
  • Fixed ut_weaptoggle behavior
  • Not checking bots inactivity timers anymore
  • Added /ignore and /ignorelist commands
  • Fixed CAH miniscoreboard
  • Fixed Jump Run timer not displayed correctly while spectating a player
  • Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
  • Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
  • Don't have g_teamAutoJoin affect bot's team
  • Fixed spectator being switched from follow to free after map_restart if following a client
  • Fixed server browser 'Auth' and 'Password' filters
  • Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
  • Changed some JUMP in-game messages
  • New log format for Jump mode entities actions
  • Fixed a bug in save and load command (player view angles are now reset correctly)
  • Fixed blue armband showing on red team players minimap arrows
  • Updated the Glock sounds
  • Fixed a wall that you could be shot through in Turnpike
  • Added client-side skin forcing
  • Added six new skin sets
  • New player setup menus
  • Fixed issue with shader stage directive 'alphaGen'
  • Added TTimo's QuakeLive-style mouse acceleration

What is new in version 4.1.1:

  • Maps that were updated for Urban Terror 4.1 including Docks, Swim, Ricochet, Uptown, and more

Screenshots

urban-terror_1_70005.jpg
urban-terror_2_70005.jpg

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