Software Details:
Version: 1.0.1
Upload Date: 20 Feb 15
Distribution Type: Freeware
Downloads: 16
The Castle is an open source first-person shooter (FPS) game in a dark fantasy setting.
Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.
Installation:
Extract downloaded archive to /usr/local/share/castle/ or $HOME/.castle.data/. You can move or symlink the executable castle to any place you like (e.g. $HOME/bin or /usr/local/bin). Run the game by running castle.
What is new in this release:
- This version tries harder to run in full screen mode now: in case it can't switch the screen resolution, It will use the current resolution.
- The code was upgraded to use Castle Game Engine 4.1.1, making it possible to use levels that refer to network resources.
What is new in version 1.0.0:
- The code has been upgraded to use the latest Castle Game Engine version 4.0.0, which brings many improvements and optimizations.
- Creatures are now a little smarter and more configurable.
- Collisions are handled in a uniform fashion, which fixes some problems with creature vs. creature collisions (for example, a creature can now step over the corpse of another creature).
- Collisions with the ground when the creature was pushed by a force are now fixed.
- The game data and source code are much simpler and easier to extend.
- Levels and creatures load much faster and require less memory.
What is new in version 0.9.4:
- Updated to use "Castle Game Engine" 3.0.0.
- Faster loading of 3D resources (levels, creatures, and such).
- The ability to design custom levels using X3D, with shader effects and other features from the latest engine version.
What is new in version 0.8.3:
- The VRML engine was updated to the newest version.
- This provides fixes for Mesa3d (especially on Intel GPUs) and frustum culling optimizations.
What is new in version 0.8.2:
- Support for the OpenAL-Soft implementation was fixed.
- OpenAL-Soft is detected now, new enumeration of available sound devices works, and everything else works as with older OpenAL implementations.
Requirements:
- libpng
- OpenGL
- OpenAl
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