AssaultCube

Software Screenshot:
AssaultCube
Software Details:
Version: 1.2.0.2
Upload Date: 17 Feb 15
Distribution Type: Freeware
Downloads: 52

Rating: 1.0/5 (Total Votes: 1)

AssaultCube, previously known as ActionCube, is an 100% free, multiplatform and open source FPS (First-Person Shooter) game based on the CUBE gaming engine, featuring multiplayer functionality. It is often described as a conversion of the Wouter van Oortmerssen's FPS game called Cube.

The gameplay stays fast and arcade

The game is set in a realistic looking environment, as far as that's possible with the CUBE engine, while its gameplay stays fast and arcade. However, AssaultCube is all about team oriented multiplayer fun.

Consists of 12 multiplayer game modes

It consists of 12 multiplayer game modes, including Survivor, Deathmatch, Capture the Flag, Keep the Flag, Hunt the Flag, Pistol Frenzy, One-Shot One-Kill, and Last Swiss Standing. Team versions of these modes are also included.

Users can record their gaming sessions

AssaultCube is low-latency, allowing users to record their games using the "demo" system. It includes 26 different maps, features a single-player bot system, and includes a built in and in-game map editor.

Requires no installation

Another interesting features is that the game requires no installation and can be played immediately after downloading and unpacking the binary package that is distributed for free on both Softoware and the project’s website. Don’t forget to read the README.html file for details on how to start/play the game.

To start the game, simply open the extracted folder and double click on the ‘assaultcube.sh’ file. Alternatively, you can open a terminal emulator software, navigate to the location of the extracted archive files (e.g. cd /home/softoware/AssaultCube_v1.2.0.2) and run the ‘sh assaultcube.sh’ command.

Runs on Linux, Mac and Windows

It is a cross-platform game supported on all GNU/Linux distributions, as well as on the popular Microsoft Windows and Mac OS X operating systems. The game runs on computers supporting either of the 64 or 32-bit instruction set architectures.

What is new in this release:

  • Work-around for some buggy (linux) libcurl versions added.
  • Masterserver bug (MS list not being retrieved) fixed.
  • Paintbucket mapmodel added.
  • assaultcube.sh helps check for required libraries before launching.
  • server.sh options now work again (bugfix)
  • --mastertype switch allows UDP/HTTP connecting to the MS.
  • Command completion fixed.

What is new in version 1.0.4:

  • Allow changing team when dead (but not spectating).
  • Defuse triggerhappy alias context cleanup.
  • Block connecting to full, passworded servers.
  • Tabs are now allowed in the maprot/serverpwd config files.
  • Ponies mode fixed.
  • Text input field improvements/fixes.
  • Spawns in ac_shine fixed.
  • "editent" command fixed.
  • many other bug fixes both client and server side and map editor

What is new in version 1.0.2:

  • more detailed server info in serverbrowser (mastermode, ban, time remaining)
  • more sorting modes in serverbrowser
  • nickname search over all servers
  • keep track of selected server
  • hook for custom connect scripts added
  • close all menus at arena round start
  • nice filenames for screenshots and demos
  • ask to download different map versions from server
  • make sure connect packets are reliable
  • don't self-shadow dynamic entities
  • fixed weapon glitches, recoil
  • echo a reminder of your picked vote
  • enforce scoreboard during intermission
  • compatibility for old showscores command

What is new in version 1.0:

  • Gameplay:
  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag.
  • Crouching, hide effectively and shoot with more precision.
  • Smooth recoil changes.
  • Spectator and player-following.
  • Reduced violence mode.
  • Audio:
  • OpenAL 1.1 support (Allows for 5.1 surround sound).
  • Footsteps, bullet ricochets and other new sound effects.
  • Voice-coms, a varietey of team commands.
  • Action music when stealing the CTF flag.
  • Two new soundtracks (Cube 1).
  • Ambient map-sounds.
  • Graphics:
  • Stencil shadow support.
  • Brand new mapmodels.
  • Vertex lighting for mapmodels.
  • Visibility options for player models.
  • Custom playerskin support.
  • Scorch marks made by grenades.
  • Muzzle flashes.
  • Bulletholes (Cube 2).
  • New sniper scope.
  • New text rendering (Cube 2).
  • Batched model rendering.
  • New startscreen and icons.
  • New damage screen.
  • Interface:
  • Enhanced scoreboard asthetics and features.
  • More advanced/intuitive interface for changing sound and video options.
  • Keybinding menu, mouse invert support.
  • Welcome menu that asks for fundamental options to be changed.
  • Map and crosshair menus show ALL items from their resource directory.
  • Sliders, checkboxes and text-inputs now available for menus.
  • Better crosshair menu/support.
  • An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
  • New custom connect and admin connect menu.
  • AssaultCube updates servers for you.
  • Nickname, mapname and entity type auto-completion.
  • When files are written to disk by the game, the game advises you.
  • Game output prints scores at the end of each match in the console.
  • Damage indicators in the HUD.
  • Text cursor now makes a flickering effect.
  • Better countdown timers for respawn.
  • A compass inside the minimap.
  • Support for apple meta keys.
  • Mouse sensitivity is now "floating point".
  • Server:
  • AssaultCube server wizard (which allows it to run as a windows service if needed).
  • Even better netcode with various improvements.
  • Customizable ports allowed for servers.
  • CSL (cube server lister) support.
  • Whois command.
  • New masterserver implementation (OSS, ASP.NET).
  • Server supports syslog loggin on Linux-like patforms.
  • Auto-getmap and map config sending.
  • Server can provide custom maps and learn new maps.
  • When joining a server, players now connect to the smaller team.
  • New extensions/plugin system for the server.
  • New map storage/sending system.
  • Support for admins to change the server description in-game.
  • Multiple admin password support.
  • Passwords to allow access for blacklisted players.
  • IP Blacklisting support.
  • Team shuffle command.
  • Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
  • Auto-ban threshold for the server.
  • Auto-forceteam ensures that teams are always even in team-based modes.
  • The server now checks cfg files periodically and updates if any have changed.
  • More secure sending of passwords to the server.
  • Simple SPAM detection and suppression.
  • Serverside demo recording (Cube 2).
  • Searching LAN will show all LAN servers.
  • Muliple IP addresses are allowed on one server.
  • Editing:
  • New "clip" entity allows easy clipping for map editors.
  • Better support for mods of this game.
  • "editent" command to easily edit entities.
  • Flags and pickups show up in edit mode.
  • "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
  • Better playerskin support. See /docs/playerskins.html for more information.
  • Misc:
  • Configurable script security contexts to run map configs in a "sandbox".
  • Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
  • Lots of new documentation, including user guides for map editing.
  • 64-bit linux binaries now included in release.
  • Fixes:
  • Map cleanups/fixes.
  • Better bot waypoints.
  • Quick-switch exploit fixed.
  • Forceteam/autoteam/team change issues fixed.
  • HUD gun no longer appears to go through walls.
  • Fixed reloading while scoping issue.
  • "hideradar 0" doesn't disable the minimap anymore.
  • Scope is always drawn at correct aspect ratio now.
  • CTF flag now drops correctly on heightfields.
  • "Unknown" servers now show as "empty".
  • Grenades don't fall through bridges/platforms.
  • Suicides drop the flag, instead of resetting it.
  • Better spawning - Players don't spawn in the same location (in arena game modes).
  • "sendmap filename" will no longer write to file, unless in co-op edit mode.
  • "getmap" will now get the right map, or no map.
  • Securemaps now work as intended.
  • Mapmodel occulling fix.
  • Documentation is IE friendly
  • Plus many others...

Screenshots

assaultcube-67961_1_67961.jpg
assaultcube-67961_2_67961.jpg

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