The objective of each round is to deplete your opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death.
This version (Warriors' Dreams) revamps the Super Combo system by adding a three-level Super Combo gauge. The Super Combo gauge fills in as the player performs regular and special moves. When the gauge reaches Level 1 or higher, you can perform Super Combo techniques. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, you can also perform a special counterattacking technique called Alpha Counter after blocking your opponent's attack, which consumes one level of the Super Combo gauge.
There are two playing styles you can select after choosing your character: Normal and Auto. Auto differs from Normal in which your character will automatically guard against a limited number of attacks from your opponent, provided your character is not in the middle of performing an attack. Auto also allows you to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one.
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