Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov, hi-res and detailed textures and other features without loss of compatibility with original Doom. The target of the project is to extend the original port with features that are necessary or useful for me personally and to all those interested in my work. It is worth noting that all changes introduced by me in no way break PrBoom's compatibility with the original Doom/Doom2 engines, and it is possible to be confident this will never happen in the future since compatibility is as important a merit of PrBoom as it is to me. All known fastest speedrun through Doom and Doom II was recorded by means of PrBoom-Plus.
What is new in this release:
Version 2.5.1.3 adds speed improvements, many bugfixes, and several new features, including support for 16 sprite rotations and a few new HUDs.
Requirements:
Original Doom data files (doom.wad, doom2.wad, tnt.wad, plutonia.wad)
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