DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.
What is new in this release:
* Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
What is new in version 3.1.9:
* Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
What is new in version 3.1.8:
Fixes a bug where blank, incomplete or "random" images were produced in Premiere Pro.
What is new in version 3.1.7:
Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing ,was not woking well for the frame after the flash
What is new in version 3.1.1:
Fixes a crashing bug in Premiere Pro.
Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
What is new in version 3.0.2:
Fixes a bug where GPU acceleration did not properly work in Premiere Pro
What is new in version 3.0.1:
More efficient GPU memory resource use.
What is new in version 2.2.3:
Fixes a crashing bug in DE:Noise Frame Average when using Premiere Pro.
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