Yamagi Quake II

Software Screenshot:
Yamagi Quake II
Software Details:
Version: 4.20
Upload Date: 14 Apr 15
Developer: Yamagi Burmeister
Distribution Type: Freeware
Downloads: 66

Rating: nan/5 (Total Votes: 0)

Yamagi Quake II is an enhanced client for id Software's legendary Quake II. It focuses on single player game and cooperative game, not on classic multiplayer. If you're interested in deatmatch or capture the flag, try another client like R1Q2 or AprQ2. This client is based upon Icculus Quake II, but has a vast amount of improvements.

Hundreds of type errors were fixed, a lot of bugs in gameplay, some not working features were repaired and some map quirks added. Yamagi Quake II runs not only crash free - it's possible to play Quake II and both addons without even one failure - it's also possible to play without any limitations under AMD64 platforms and "real" 64-bit platforms like Sun Sparc64.

Icculus Quake II and id Software's client have some ugly bugs when running on other platforms than i386, like clipping problems or broken elevators. The main client and games are released under the terms of the GPL version 2, both addons are released under the terms of the Quake II SDK License.

What is new in this release:

  • Add an options framework to allow disabling most option features (OGG/Vorbis, ZIP file loading, OpenAL, etc) at compile time.
  • Integrate OpenAL support, enabling surround sound and better stereo sound calculations.
  • Enforce the "C" locale to prevent libraries like broken LADSPA plugins to override it and break printf, scanf, etc.
  • Migrate the project to Github. Please send bug reports and patches (better pull requests) to https://github.com/yquake2

What is new in version 4.10:

  • Change the behaviour of hotkey menus to fix some strange bugs and memory leaks in the menu system.
  • Add the "gl_farsee" cvar. When set to "1" Quake II renders maps up to 4096x4096 units instead of being limited to 2300x2300. The default is "0".
  • Add support for the high resolution retexturing pack.
  • Reenable support for gamma via SDL, since the upstream bug was fixed with SDL 1.2.15. Gamma via X11 can be forced by defining X11GAMMA at compile time.
  • Add support for big endian architectures and enable the build on SPARC64 CPUs.

What is new in version 4.03:

  • Fix wrong function call in the Quake II file system.
  • Fix gl_ext_multitexture set to 1.
  • Print the version number in the window title.

What is new in version 4.00:

  • A major rewrite of the savegame system.
  • Add a crash handler, printing a backtrace on Linux platforms.
  • Add support for system wide installations.
  • ctf was moved into a separate download.
  • All open bugs were fixed.
  • Fix spawnpoint selection if single player maps are loaded via console.
  • Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other Quake II clients.
  • The client does no longer crash if the menu is opened while connecting to remote server.
  • The game code received a code audit and major rework.

What is new in version 2.11:

  • Fix a bug in the client. This fixes the strange crashes under Ubuntu.
  • Add a null pointer check in cl_view.c. This fixes a rare case crash in Ground Zero when files are missing.
  • Add a script as possible work around for Ubuntu bug 32472

What is new in version 2.10:

  • fix blending
  • the refresher uses OpenGL 1.4 not 1.0
  • saner standard configuration
  • fix a bug when a video follows a video (like in Ground Zero)
  • fix a crash when enabling OGG/Vorbis in the menu and when changing level after deactivating playback
  • do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2
  • fix a problem with machine gun soldiers deadlocking
  • change CFLAGS to a saner default
  • create ~/.quake2 if it doesn't exist
  • improved game performance (~10 FPS)
  • automagically releases the mouse when the console is opened
  • increased the maximal amount of file descriptors from 64 to 256 (should fix some very rare crashes with 'The Reconing')
  • added support for custom resolutions

What is new in version 2.0:

  • Ogg/Vorbis Support as an optional replacement for the CD playback
  • Support for hardware gamma via SDL
  • Support for grabbing the mouse
  • Some bugfixes

Requirements:

  • The original game (game data) or the demo version.

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