Privateer: Ascii Sector

Software Screenshot:
Privateer: Ascii Sector
Software Details:
Version: 0.7.1.3
Upload Date: 12 May 15
Developer: Christian Knudsen
Distribution Type: Freeware
Downloads: 30

Rating: 3.0/5 (Total Votes: 1)

Privateer: Ascii Sector is a 100% FREE space combat/trading/exploration game for Linux and Windows. You start with a simple spaceship and can then accept missions or trade goods to earn enough money to upgrade your ship or buy a new one. The game offers a wide variety of missions, commodities and ships -- a lot more than the original Wing Commander: Privateer, on which this game is based.

You can engage in deadly fights both in space and on the ground, and using the Privateer: Ascii Sector quest language, you can create your own stories in the Ascii Sector universe, or have fun with other players' stories.

What sets this game apart from most others is its 'graphics'. Privateer: Ascii Sector uses only ASCII characters in 16 different colors to present its environments. This might take some getting used to for most players, but it also means that the game's single designer and programmer can concentrate on gameplay instead of fancy graphics. Check out the screenshots to see how the game looks.

If you're ready to step into the Ascii Sector universe, just download the free game by clicking the link at the top. Or visit the discussion forum for tips and tricks, and development updates from the game's author.

What is new in this release:

  • Fixed issue with an attacking ship with damaged manoeuvring jets circling around its target at high speed, unable to aim at it.
  • Fixed various quest scripting bugs and quest item weight bugs.
  • Fixed crashing bug with repair of fleet ships.

What is new in version 0.6.6:

  • A bunch of bug fixes.
  • Made commodity trading more profitable.
  • Added top imports and exports information in the Quine5000 for each base you've visited (under Sector > Trade).
  • Added ShowImage quest trigger result for showing cutscene images.
  • Added ASCII drawing program for making quest cutscene images (you can find it by selecting Quest Maker from the main menu).
  • Added five new systems.
  • Added seven new bases.

What is new in version 0.6.4:

  • Fixed bug that caused a rescue ejected pilot mission to be failed if you landed in the same system as the ejected pilot before rescuing him.
  • Jump Drives cannot be completely destroyed anymore.
  • When jumping, the jump sequence is no longer synced to the music, so if you have a high speed setting, there'll be no more waiting for the music to finish.
  • NPCs now belong to a faction, so killing a merchant on board his ship will decrease your standing with that faction, just like destroying his ship will.
  • The game now keeps track of how many NPCs you've killed in person and this is shown in your Quine under Stats.
  • Added a backpack for carrying more stuff.
  • Added a locker on board your ship for storing your stuff.
  • Stuff now has weight and the more you carry, the more time it'll take to move around (the first 20 kilos don't slow you down, though).
  • The NanoComp Vest now offers the least protection of the three vests in exchange for being the lightest.

What is new in version 0.6.3.1:

  • Fixed incorrect numbering on the roulette.
  • Fixed bug that wouldn't allow you to buy an Orion.
  • Fixed bug that made it impossible to exit Combat Mode when engaged in combat on the Lucky Lady.
  • Fixed bug that messed up the game if a ship that you're docked with is destroyed (this will now also destroy your ship).
  • Added keypad support for entering bet amounts in the casino.

What is new in version 0.6.3:

  • 20 bug fixes.
  • You can now switch positions with NPCs in Combat Mode just like you can when not in Combat Mode (also, NPCs can now switch positions with each other as well).
  • Added the Lucky Lady casino ship at Nav 2 in the Adavene system.

What is new in version 0.6.2:

  • Fixed a bunch of bugs.
  • Guild computers now warn you if there is less than 5, 4, 3, 2, 1 hours or 30, 20, 10 minutes left to complete the mission.
  • You can now capture/kill bounty hunting targets on board their ship.
  • You can now scoop up as many ejected pilots as can fit on your ship.
  • Scooped hostile pilots are no longer automatically converted into 1 unit of Slaves.
  • When walking into a stunned or captive character, you'll now get asked if you want to attack/talk to him or manage him.
  • When firing a gun/rifle at a target right next to you, the target will try to knock it out of your hand. You will likewise automatically try to knock a gun/rifle away from a character shooting at you.
  • Hitting a character in the head (without using a melee weapon) will increase the character's stunned value.

What is new in version 0.6.1:

  • 8 bug fixes.
  • Removed smpeg library dependency.
  • You no longer receive fines for theft on pirate bases.
  • If you are banned from a base, you cannot use computer terminals on that base, and shopkeepers, guild masters, bartenders and ship dealers won't have anything to do with you.
  • You can now merge used ammo clips.
  • The game now checks that all passengers are on board before launching from a base.
  • When you have dual missile launchers, only one missile is fired at a time now (hit enter twice to fire both missiles).
  • Missile launcher indicators now blink while reloading.
  • Added missile lock progress indicator.
  • Added "Ignore friendly contacts" option to the autopilot.

What is new in version 0.6.0.1:

  • Fixed a bunch of bugs.
  • Wingmen are no longer spawned on pirate bases.
  • Redid the NanoBots to make them more balanced.
  • Corrected ship armor information in the shipyard.
  • Added ship docking and boarding.

What is new in version 0.5.4.4:

  • Fixed serious bug with cargo transport missions.
  • Fixed bug with name of ejected wingman.
  • Fixed bug with scrolling names in the upper right display.

Requirements:

  • SDL
  • SDL_mixer

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