Lockdown Protocol

Software Screenshot:
Lockdown Protocol
Software Details:
Version: 1.3.0 updated
Upload Date: 19 Jul 15
Developer: FRACTiLE Games
Distribution Type: Freeware
Downloads: 66

Rating: nan/5 (Total Votes: 0)

Lockdown Protocol is a cross-platform and commercial platformer-style third-person shooter game that features a built-in level editor and a classic single player game style. It also features a multiplayer mode where players can fight against each other over LAN or Internet.

You’re a lone scientist fighting your way out of each level

In this game, players will take the role of a lone scientist that must fight his way to exit each level, while collecting power cells on the way. You are locked in a building where every character tries to kill you.

You have no friends, so you must fight your way out by blasting your enemies into pieces with unique and powerful weapons that you can find in each level. For a high score, make sure that no one remains alive but you.

Features 25 single player levels and 7 multiplayer levels

The full version of the game includes 11 different weapons, 25 single player levels, 7 multiplayer levels, 7 different enemy types, various enemy items, network-based multiplayer matches, as well as local split-screen multiplayer matches.

The game is compatible with all GNU/Linux distributions, as well as with the Microsoft Windows operating system. It is currently distributed through the Desura digital gaming distribution service.

Hardware requirements and availability

In order to work properly, the game requires a computer with a CPU running at 1.6Ghz, at least 1GB of RAM (system memory), a 3D graphics card that has at least 128MB of memory and it’s compatible with OpenGL 2.1 compatible, as well as at least 100MB of free disk space.

The game is available for download for free only as a demo limited in functionality (only 8 single player levels and one multiplayer level). It’s distributed as pre-built archived binaries supporting both 32 and 64-bit computers.

What is new in this release:

  • Changed to a completely redesigned game logo. Created a new menu background shader effect that looks better with the new logo. Dropped custom full version keys in favor of separate demo and full version packages. Fixed ugly alpha blending on some UI components. Fixed auto-detection of original XBox controller on Linux. - See more at: http://www.fractilegames.com/posts/20150708-lockdown-protocol-1.3.0-on-itch-io/#sthash.NHoj8jYy.dpuf

What is new in version 1.1.0:

  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.

What is new in version 1.0.0:

  • Added alternative shooting with gamepad right analog trigger.
  • Created an installer for Windows.
  • Minor tweaks to Armory multiplayer level.
  • Fixed a crash on sending a chat message to client connected after match completion.

What is new in version 0.22.0 Beta:

  • Added full-screen red flash "pain effect".
  • Added a new weapon: Plasma cannon.
  • Added one more multiplayer level.
  • Fixed closing window with title bar close button.
  • Made guards randomly misaim to make them a bit less deadly over long distances.
  • Added basic gamepad control to menus.
  • Single player gameplay is now paused while menu is open.
  • Tweaked all levels for a bit more action and less walking through empty corridors.
  • Made elevators and platforms move a little faster.
  • Increased player walk speed a tiny bit to make jumping over gaps easier.
  • Fixed duplicate "Player X entered" messages in split-screen multiplayer matches.
  • Fixed randomly changing direction before mouse was first moved on remote clients.
  • Fixed player occasionally damaging himself when shooting while running up a ramp or falling.
  • Fixed choppy or completely missing reload animations on remote clients.
  • Fixed heartbeat loop sound not always stopping on death.
  • Shortened sentry gun target detection range.
  • Fixed spiders sometimes walking really slowly.
  • Increased guard AI stun duration after damage.
  • Added hit sound to pulse rifle and sentry drone projectiles.
  • Increased sentry drone fire rate, lowered its projectile speed and damage.
  • Lowered jellyfish projectile speed.
  • Fixed crash in case of too many simultaneous explosions.
  • Fixed object destruction when moving outside of level area.
  • Doubled laser rifle range.
  • Fixed explosions not applying forces to indestructible objects (e.g. blue barrels).
  • Adjusted visible/audible ranges to fix ugly looping sound cutoff.
  • Fixed missing particle fade out in some of the weapon hit effects.
  • Fixed badly oriented rocket smoke trail particle effect on clients.

What is new in version 0.12.0:

  • Removed line of sight visibility tests so that enemies are always visible.
  • Replaced all explosion sound effects with much beefier ones.
  • Added separate stand pose to human animation for more natural standing position.
  • Made damaged walk speed limitation fade in and out smoothly.
  • Minor tweaking to human walk cycle animation.
  • Fixed AI treating flying body parts and grenades as obstacles.
  • Made AI react to door opening sounds.
  • Guards now slowly aim at targets instead of instantly having perfect aim.
  • Gave dragon AI ability to go around obstacles while attacking.
  • Fixed reconfigure scripts that broke due to executable name change.
  • Fixed dragon wing flap sounds not stopping when dragon dies.
  • Fixed crash on match start after deleting and re-downloading the used level.

Screenshots

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