BOH

Software Screenshot:
BOH
Software Details:
Version: 15
Upload Date: 14 Apr 15
Developer: Simone Bevilacqua
Distribution Type: Shareware
Price: 10.00 €
Downloads: 35

Rating: 3.0/5 (Total Votes: 1)

BOH is an original, retro-flavoured game of action and exploration.

You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

Features:

  • immediate & addictive gameplay;
  • immersive & thrilling action;
  • mind-blowing puzzles;
  • 30 challenging missions divided into 5 levels of difficulty;
  • multi-phase missions;
  • battlefields of any size and shape (also spread over multiple floors);
  • AI-driven enemies;
  • hand-pixelled 2D graphics;
  • real-time lighting;
  • atmospheric audio;
  • 4 themes;
  • full expandibility (themes, missions, translations);
  • English, Finnish, French, German, Italian, Spanish and Swedish translations.

What is new in this release:

  • adds 5 missions;
  • adds the Dutch translation;
  • optimizes even further the rendering engine;
  • replaces the transition effect with a cooler one;
  • centers the graphics vertically when playing in a screen bigger than the game area;
  • allows providing just alphamask files for all the graphics of themes;
  • replaces icons with bigger and crisper ones;
  • allows to configure the URL for the submissions of records to the online world standings (so that, in future, standings will remain accessible also if the URL changes);
  • updates the manuals;
  • applies various other minor optimizations/fixes.

What is new in version 14:

  • Reworked the advanced automapper (the realistic mode has been replaced with the fullscreen view, which allows to see more; the controls have been made more comfortable).
  • Improved the video modes suggestions.
  • Allowed terminating map lines with CR+LF.
  • Improved error logging.
  • Improved the graphics of blocks in theme "C64".
  • Added 5 new missions.
  • Retouched slightly a few missions.
  • Retouches slightly the Spanish translation.
  • Updated the manuals.
  • Made various other changes.

What is new in version 13:

  • adds world standings: the game can send automatically the local records to a global server that keeps the real-time standings of all the players in the world who make use of this new feature;
  • adds a new tile kind: the message point, i.e. a location that reveals a message (a hint, a riddle, a part of story, etc.);
  • uses the messages points to make many missions more intriguing and to improve the tutorial missions (which have also been slightly modified for greater effectiveness);
  • adds the theme "pyramid";
  • adds 5 new missions;
  • adds the possibility of specifying a success epilogue and a failure epilogue for each phase;
  • reworks automappers: the more powerful one now covers the same area of the other one, but provides also an alternative rendering mode whereby the map reflects faithfully the actual colours of the tiles;
  • makes movements of enemies clearer;
  • allows the RM to open locked passages and exits only when facing them;
  • removes sidestepping;
  • makes [SPACE] the default automapper key;
  • makes the alignment of menu texts definable by the theme designer;
  • improves a few strings in some translations;
  • improves and updates the manuals;
  • applies various other changes.

What is new in version 20100607:

  • Added the aiming device (a tool that shows the shooting trajectory).
  • Allowed to restart from the last phase played when difficulty is set to "easy".
  • Added 2 new missions.
  • Refined light casting.
  • Enriched and extended the menu music of the theme "underground".
  • Retouched the menu music of the theme "default".
  • Added the Danish translation.
  • Improved the translations.
  • Fixed the "mood" of the ending.
  • Updated and improved the manuals.
  • Applied various other changes.

What is new in version 20100322:

  • adds acceleration to the turning of the main character when standing
  • makes the enemy fields harmful like traps;
  • adds sound effects to enemy fields and conveyor belts;
  • improves the sound volume balancement of clusters of squares (enemy fields, conveyor belts and traps);
  • intensifies the hit sparks effect;
  • increases a bit the weapons shoot rate (so killing enemies is a bit easier);
  • replaces the "USE ENHANCED/STANDARD WEAPONS" option with the "DIFFICULTY: normal/easy" option, which affects also the spawning rate of enemies;
  • removes the "ENABLE/DISABLE BARRIERS" option;
  • adds walls graphics to themes "C64", "default" and "warm";
  • extends the range of the light of rotating lamps;
  • adds music and recolouring of graphics to the mission report screen;
  • adds 10 new short pieces of music;
  • retouches/enriches some pieces of music;
  • simplifies the menus and adds the indication of the non-secret missions number;
  • modifies the automatic theme switching so that it will not occur after selecting another video mode or another different automatic theme switching option;
  • optimizes slightly the graphical engine;
  • adds a new secret mission;
  • makes some minimal changes to a few missions;
  • updates and improves the manuals;
  • applies various other changes.

What is new in version 20100125:

  • adds secret missions, i.e. missions that remain hidden until one or more other missions are completed;
  • reworks hidden passages so that they follow the orientation of barriers and are / can be perfectly unified with them;
  • re-adds trembling to fixed lights;
  • improves video modes suggestions by indicating also the optimal zoom factors;
  • forces recalculation of global time also when 0:00;
  • retouches themes;
  • improves missions "getting started" and "unequal alternatives";
  • fixes mission "watch your step!" (it had been left in a test/altered state);
  • fixes pits near barriers (in some cases they may have looked weird);
  • adds two new missions;
  • adds the latest expansions;
  • updates the manuals;
  • applies various other changes.

What is new in version 20091207.0:

  • Fixed handling of sparks colours (did not take into account the platform pixel format, so on some machines colours could look wrong).
  • Fixed disappearance of enemies when hit (happened only in the MacOS version, due to a missing assignment);
  • Fixed a few errors in the Spanish translation;
  • Made some minor changes to the user's manual.

What is new in version 20091120.1:

  • adds one-way passages
  • adds flying enemies
  • changes the functioning of teleports: weapons are not inhibited any more; enemies are not scared away any more; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting
  • improves the visual feedback of hits in theme "vectors"
  • increases the intensity of shot lights
  • fixes some minor glitches in the themes "C64", "default" and "vectors"
  • adds the mission "skill challenge"
  • retouches several missions (also making use of one-way passages)
  • adds the Norwegian translation
  • re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions
  • adds graying-out of the menu interface when another application gets the focus
  • extends/improves the manuals
  • applies some other changes/optimizations

What is new in version 20091009.1:

  • optimizes and improves the field of vision calculation
  • optimizes and improves the lights casting
  • makes some explosive objects cause chain explosions
  • fixes a few minor bugs
  • adds a new mission
  • improves/extends the manuals
  • applies some other changes

Requirements:

  • 500 MHz CPU
  • 16 MB of RAM
  • 16-bit sound card
  • CD-ROM drive
  • 9 MB of disk space
  • x86 CPU
  • SDL
  • SDL_mixer

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